\ Haven:Mist and Shadow Gameplay/Scheme Types
Gameplay

Scheme Types

Condition - Cost 40, 000. Average Duration 1 Week.

This scheme can be targeted at any faction or racial group in town, such as demigods or werewolves. It will inflict them all with the specified mental compulsion. Taking the form of You want (message).

Discredit - Cost 10, 000. Average Duration 1 week.

This scheme makes the target unable to access their bank account.

Mindcontrol - Cost 10, 000. Average Duration 3 days.

This scheme makes the targeted individual suffer from the specified mental compulsion. Taking the form of You want (message).

Outcast - Cost 10, 000. Average Duration 1 week.

This scheme makes the target unable to use any of their influence.

Rob - Cost 10, 000. Average Duration 3 days.

Over the duration of this scheme, randomly steal items from the target's stash.

Steal - Cost 10, 000. Average Duration 3 days.

Over the duration of the scheme, regularly steal money from the target.

Aegis - Cost 100, 000. Average Duration 1 week.

A scheme which prevents all violence between supernaturals and naturals worldwide and increases the influence of The Order and their allies.

Cleanse - Cost 100, 000. Average Duration 1 week.

A scheme which renders all supernaturals human and prevents the use of any supernatural abilities worldwide. It also increases the influence of the Temple and their allies.

Dominance - Cost 100, 000. Average Duration 1 week.

A scheme which makes all naturals influenced by the desires of supernaturals much like angelborn, also increasing the power of all mind control on natural humans worldwide. It increases the influence of the Hand and their allies.

Brainwash - Cost 40, 000. Average Duration 1 week.

A scheme which places a mental compulsion on everyone in the town except the target, appearing as You want (message).

Catastrophe - Cost 100, 000. Average Duration 1 week.

A scheme which regularly inflicts minor wounds on characters and causes everyone to earn less money and experience.

Heist - Cost 40, 000. Average Duration 1 week.

A scheme which makes all characters except the author earn less money for the duration, the author earns much more money.

RevokeSanctuary - Cost 100, 000. Average Duration 1 day.

A scheme which cancels out the Sanctuary spell that protects the town.

Occurance - Cost 60, 000. Average Duration 5 days.

A scheme which gives everyone in the author's primary faction increased influence gains, but reduces the influence gains of everyone else.

Operation - Cost 60, 000. Average Duration 5 days.

A scheme which gives everyone in the author's primary faction an increase to their money earned, but everyone else earns less.

Recruitment - Cost 60, 000. Average Duration 5 days.

A scheme which gives everyone in the author's primary faction a single bodyguard for the duration, but reduces the experience gains of everyone else.

Teaching - Cost 60, 000. Average Duration 5 days.

A scheme which increases the experience gains of everyone in the author's primary faction, but reduces the experience gains of everyone else.

Storm - Cost 10, 000. Average Duration 3 days.

A scheme which causes a perpetual rainstorm in Haven.

Flood - Cost 20, 000. Average Duration 3 days.

A scheme which causes Haven's streets to become flooded with rising water levels.

Blackout - Cost 20, 000. Average Duration 3 days.

A scheme which causes Haven to experience a power failure for the duration.

Hurricane - Cost 40, 000. Average Duration 3 days.

A scheme which causes hurricane force winds to batter Haven for the duration.

Disruption - Cost 40, 000. Average Duration 3 days.

A scheme which causes widespread disruption of electronic communications for the duration.

Haunt - Cost 20, 000. Average Duration 5 days.

A scheme which can be targeted at any archetype, or society or 'everyone' will randomly send the targets a message from a specified list and also lag them for a few seconds.

Malady - Cost 40, 000. Average Duration 3 days.

A scheme which can be targeted at any archetype or 'everyone' will make the author of the scheme a disease carrier, when they RP with any elligible target they have a chance to inflict that target with a disease, people inflicted can then also transmit the disease themselves.

Dreambelief - Cost 30,000.

This scheme requires you to specify a world with target (dreamworld number) and will inflict the dreambelief effects on everyone in the game. Those who are not part of the specified world will instead suffer a -15% LF penalty.