\ Haven:Mist and Shadow Gameplay/Wounds
Gameplay

Wounds

There are three types of wounds in haven, mild, severe, and critical. When you are struck by damage that exceeds your defenses you will incure a mild wound, the next time you will incur a severe wound, then critical, if hit again you will die. Wounds heal whether you are online or offline, but some only if you are in a hospital.

NPCS only have one wound state, severe. The first time damage exceeds their defense they become severely wounded, the second time they die.

Mild wounds will heal regardless of where you are, and will take about a day to do so.

Severe woulds will only heal in a hospital unless you have regenerative abilities, and will take about four days to do so.

Critical wounds will only heal in a hospital unless you are a vampire and will take about 1 day to do so. If you don't get to a hospital in time, or leave a hospital for too long before your critical wounds are treated, and you're not a vampire, you will die. You have about 1 hour to get a critically wounded person to a hospital before they die.

Each wound when it heals downgrades to the lower version, so if you are critically wounded after a day in the hospital you'll be severely wounded, after another four days in the hospital you'll be mildly wounded, after a further day in or out of the hospital you'll be completely healthy again.

Mild wounds impair your disciplines by 5%, severe wounds by 20%, critical wounds set all disciplines to 1.

Wounds incurred in warrens will last half as long as those incurred elsewhere.

Vampires can't get critically wounded, critical wounds for them are the same as severe for other people.

Regeneration 1 will make mild wounds heal in about 2 hours, Reneration 2 will make them heal in about 30 minutes.

Regeneration 1 will make severe wounds heal in about a day, Regeneration 2 will make them heal in about 4 hours.

Regeneration has no affect on critical wounds.