\ Haven:Mist and Shadow Patrollogs/Selinas Ghost Banishing 240405
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Selinas Ghost Banishing 240405

On a stormy afternoon in Arkwright Cemetery, Selina and her companion Meridith face off against three ghostly pirates, donned in a mix of ballroom and pirate attire, armed with spectral weaponry. Amidst the haunting backdrop, a fight ensues with the spirits attacking ferociously, leaving Selina with a spectral bullet wound. As Selina attempts to begin a ritual to banish the ghosts, she realizes her injuries will not allow her to complete it, passing the responsibility to Meridith, who despite claiming no knowledge of magic, knows some Latin and reluctantly agrees to try. The ghosts continue their assault, circling and attacking from all sides, leaving Selina to fend them off with physical maneuvers, as her attempts to fight back with her rapier prove futile due to the lack of a ghost-touch rune on her blade.

Meridith, taking Selina's advice to heart, cuts her own arm to use her blood for the ritual, reciting Latin passages with increasing fervor and conviction. Despite the onslaught of spectral bullets and stabbing attacks from the ghosts, which Selina narrowly avoids, Meridith's chanting grows stronger and more determined. The turning point comes when Meridith, fueled by desperation and Selina's encouragement, intensifies her efforts, commanding the spirits to leave this world as they no longer belong. Selina, combining words of Elven and Draconic with Meridith's Latin incantations, reinforces the spell. Together, through sheer willpower, determination, and the blending of their varied abilities, they manage to slow down the ghosts' attacks, suggesting the beginning of their banishment back to the afterlife, showcasing the power of perseverance and united effort against seemingly insurmountable odds.
(Selina's ghost banishing)

[Thu Apr 4 2024]

On the Sprawling Hillside of Arkwright Cemetery

It is afternoon, about 49F(9C) degrees, and the sky is covered by dark grey stormclouds. It's raining.

A haunting piano melody suddenly creeps over the graveyard as one by one, three spectral forms raise up into sight. Each is somewhat decayed and dressed in a mix of ballroom gown and old pirate garb, one wields a pair of flintlock pistols, another a wicked cutlass and the third a pair of sharp looking knives.

Meridith sets her gear down beginning t step slowly amidst the graves, gazing at their ghostly foes. She stays close to someone, protective

Meridith sets her gear down beginning t step slowly amidst the graves, gazing at their ghostly foes. She stays close to Selina, protective

"Well, here they come," Selina says to Meridith from behind her gas mask. She tucks her phone away and prepares for a dance with the ghostly pirates.

Selina's shoulder suddenly burns as the flicklock wielder materializes long enough to fire a shot into her, there's no visible wound.


Meridith springs forward toward the ghost, snagging her rapier long enough to lash at it, futily of course.

Selina whirls to try to face the shooting ghost, but catches a spectral bullet in the shoulder. She lets out a startled cry from behind her gas mask and falls to one knee, bringing up a hand to hold the shoulder. "Does not look like they will let me do the ritual, so it's gonna be on you," she says to Meridith before gritting her teeth in annoyance behind the mask and pushing up to her feet to brace for the next ghostly assault.

Meridith says "M-me? What do I do?"
Meridith asks moves back to Selina protectively.

"I have no idea how you do it here. I chant in elven and draconic and the belief propels the desire forward," Selina says, obviously having a blend of options not typically available to earth magic. "I am told Latin could be a magical language here. Do you know Latin?" she asks as she prepares for the next ghostly trick to come her way. "Oh, and you'll need blood apparently. That part I can't get around either, usually," she points out as an after thought. "What is with this world needing blood for everything?" she asks herself with a shake of her masked and hooded head.

Meridith shrugs helplessly. "I don't know! I actually uh! Don't know any magic!" She tells someone worriedly. "I know some latin though, I guess I'll just try to say some latin and bleed?"

Meridith shrugs helplessly. "I don't know! I actually uh! Don't know any magic!" She tells Selina worriedly. "I know some latin though, I guess I'll just try to say some latin and bleed?"

The three spirits encircle the group, flicking in and out of reality as they coral them.


Meridith moves back to back with someone, trying to fend off the circling ghosts.

Meridith moves back to back with Selina, trying to fend off the circling ghosts.

"While fervently believing that your will can banish ghosts, yes," Selina says to Meridith from behind the gas mask, nodding a couple of times, just as the spirits start circling around. She whips out her rapier to try slashing at them and shakes her head. "No good. Without some form of ghost touch rune on my blade, I can't fight them directly," she tells Meridith before sheathing the blade once more. "And of course, my enchanted blades are all back at home," she laments quietly, not for the first time wishing she had any of an endless list of items from home here in this world.

Meridith takes a deep breath, pulling a pocket knife out and slashing along her forearm. She winces, and tilts her hand down, as blood collects in her hand she begins to recite a latin passage from the bible.

"With conviction!" Selina instructs to Meridith, even gesturing with a clenched fist to help illustrate the right vocal tone. "This was supposed to be a vacation day," she reminds Meridith with a slow shake of her head.

Meridith nods to Selina. She closes her eyes and her intonation rises, spoken with some fervor as she tries to forget about the spirits. Trying to put herself somewhere else, despite the slick blood working between her fingers.

The dual-knife wielder disappears before her arms suddenly emerge from the ground, stabing into the feet of Selina to keep her in place as the cutlass wielder swoops forward.


Selina lets out a startled yelp as ghostly knives dig into her feet. The cutlass coming for her is something she can only handled by falling backward onto her rump to avoid it cutting through her torso. After the ghostly knives vanish, she scrambles away from that spot on her hands and feet, crab walking a short distance before getting back to her feet. "Keep going, be forceful," she says as she puts up her hands in preparation for the next attack. Of course, she cannot really do much against the ghosts. "Why did I never learn ghost sight as a spell?" she asks herself quietly then, perhaps hoping it would have survived the transition to this world and be useful in this moment.

Meridith pivots with concern and reaches for her blade. "They can be fended with will, their attacks are spectral, not physical, more mental than tangible!" She warns someone. She grimaces and turns her focus back to her prayer.

Meridith pivots with concern and reaches for her blade. "They can be fended with will, their attacks are spectral, not physical, more mental than tangible!" She warns Selina. She grimaces and turns her focus back to her prayer.

The double knife weilder appears suddenly behind Selina, cackling right in her ear before rearing back to stab her in the back.


Selina gets jumped from behind by the knife one again, this time with a knife into the back side of her shoulder where she was shot earlier. Another cry comes from her, and she hits one knee, bent forward, panting. "Keep it up. They're slowing down," she says, but it is pretty much a lie from the moment it leaves her lips through the gas mask vents. She pushes herself back up to her feet and makes ready to spar with the ghosts some more while Meridith does the hard part.

Meridith winces looking at someone with deep concern. She falters a moment but the she turns away and steels her. Her blood is flicked upon the ground, upon the graves they had risen. Her chanting takes on a deeper tone, a lower intonation as she continues.

Meridith winces looking at Selina with deep concern. She falters a moment but the she turns away and steels her. Her blood is flicked upon the ground, upon the graves they had risen. Her chanting takes on a deeper tone, a lower intonation as she continues.

The flintlock wielder unleashes a stream of spectral bullets, somehow not needing to reload as the group is forces to drop to the ground to avoid getting struck.


Selina is about to say something to Meridith when the pirate is back to shooting dozens of shots in her direction. With a panicked noise, she ends up back on the ground again, this time on her front side. She waits until the firing ends to get back to her feet to try to make a mobile target at the very least. "Keep going, Meri. We've got them," she says to try to encourage Meridith to keep up the chanting.

Meridith flicks to the ground and takes a breath, she nods looking a little nervous in someone' direction, when the gunfire abates she rolls to her feet and rises up, the blood is flicked from her soaked fingers as she increases the tenor of her chanting, repeating her prayer.

Meridith flicks to the ground and takes a breath, she nods looking a little nervous in Selina's direction, when the gunfire abates she rolls to her feet and rises up, the blood is flicked from her soaked fingers as she increases the tenor of her chanting, repeating her prayer.

The three spirits surround Selina, attacking and harrying her from all sides.


Selina bobs and weaves, ducks and spins, like a dancer or capable martial artist, trying to avoid the plethora of blows the frenzied spirits try to land on her. Without their tricks though, she manages to keep mostly out of the way, though several hits get really close, deflected at the last moment by something besides her armor. As the ghosts fade for the next assault, she pants behind the mask and glances over at Meridith. "Almost done," she tells her companion.

Meridith nods though she isn't sure if Selina means her banishment, or her ability to fend them off. She keeps herself calm, heart rate slowly. "Begone from this world. Spirits. You have died. Your time is over. You no longer have a place. You have no more influence. Rage all you wish but know that your wick has burnt out! We are but the reminder!" she intones, gripping her hand tight.

Selina lifts her gas mask out of the way to provide some choice phrases of Elven and Draconic, just to make sure that the spell has the intended effect. But then she pulls her mask back down and prepares for a last second pot shot.