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New Haven RPG > Legion raids
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  • Lykaia
    Participant

    Legion raids in their current state have become extremely difficult to manage. The encounters are nearly impossible to win, theoretically, they need higher tiers, but H7 makes playing a T4+ character feel unviable.

    Previously, one of the workable strategies was to kite Legion Lieutenants into direct engagement while maintaining tanking support, combined with attack defense and biokinesis. Without biokinesis, this approach was already challenging; now it has become almost unmanageable.

    The overwhelming number of enemies is one of the biggest issues. When ten Legion soldiers focus fire on a single player, even strong characters are taken down very quickly. They tend to target higher-tier characters first, meaning those without biokinesis are quickly removed from the raid. In addition, the difficulty of tracking 20–30 mobs moving across the screen at once creates significant confusion and makes coordination impossible.

    While the arrival of Society reinforcements is appreciated, their impact is limited. With ten Legion soldiers able to bring them down in moments, reinforcements scarsely shift the balance before being eliminated.

    Lieutenant abilities also contribute to the problem. When their major specials are used every two rounds, the raid becomes nearly unplayable. Being blinded for 60 seconds (effectively two rounds) or stunned leaves players completely unable to act, which usually results in being quickly eliminated by surrounding Legion forces. Illusion effects can sometimes be mitigated, but blind and stun effects remove all agency.

    Another concern is the pauses in raids. While they seem intended to give players time for emotes and time to assess, in practice very few players use them this way, and even fewer in Legion raids when there is too many on the field. The pauses often feel unnecessarily long, delaying progress and leaving groups less able to thin enemy numbers before the next wave arrives. This typically results in the raid being overwhelmed.

    Raids should of course remain challenging, but the current balance means that even groups composed of highly combat-focused players are often overwhelmed regardless of strategy. Possible adjustments could include capping the number of NPCs that can be active at once and reducing the length or frequency of pauses. These changes would preserve difficulty while making the encounters more manageable and engaging.

    To just show how cluttered raids have become, here is a log of one point from the last raid:
    (T11) Tenzin and 1 others (X:-1 Y:-1 D:1)
    (at) An athletic woman with tousled auburn hair shooting at bench (X:-1 Y:-1 D:1)
    (Me) Lykaia shooting at a soldier of the 63rd (X:0 Y:0 D:1)
    (Ev) Evalina shooting at a soldier of the 63rd (X:18 Y:0 D:18)
    (A3) Avalon shooting at a soldier of the 63rd (X:18 Y:0 D:18)
    (Li) Lillian shooting at The 63rd Legion Haemomancer and 2 others (X:20 Y:0 D:20)
    (A2) Annabelle shooting at The 63rd Legion Haemomancer (X:-24 Y:-1 D:24)
    (Am) Ambrose shooting at bench (X:26 Y:-1 D:26)
    (im) an immaculate man wielding a rifle (X:30 Y:-1 D:30)
    (pr) a preserved taxidermied rodent (X:-44 Y:3 D:44)
    (T7) The Illusium Court Haemomancer shooting at a soldier of the 63rd (X:-59 Y:5 D:59)
    (I3) An Illusium Court Masquerade Hunter shooting at a soldier of the 63rd (X:-59 Y:5 D:59)
    (Il) An Illusium Court Masquerade Hunter shooting at The 63rd Legion Haemomancer and 5 others (X:-59
    Y:5 D:59)
    (I2) An Illusium Court Masquerade Hunter shooting at bench (X:-59 Y:5 D:59)
    (T8) The Illusium Court Telekinetic shooting at a soldier of the 63rd and 1 others (X:-66 Y:5 D:66)
    (T9) The Illusium Court Illusionist shooting at The 63rd Legion Haemomancer (X:-66 Y:5 D:66)
    (T6) The 63rd Legion Commando shooting at The Illusium Court Illusionist and 2 others (X:-84 Y:7
    D:84)
    (T10) The 63rd Legion Grenadier shooting at The Illusium Court Telekinetic and 6 others (X:-84 Y:7
    D:84)
    (s4) a soldier of the 63rd shooting at The Illusium Court Illusionist and 4 others (X:-84 Y:7 D:84)
    (s5) a soldier of the 63rd shooting at The Illusium Court Telekinetic and 3 others (X:-84 Y:7 D:84)
    (s6) a soldier of the 63rd shooting at The Illusium Court Telekinetic (X:-84 Y:7 D:84)
    (s7) a soldier of the 63rd shooting at The Illusium Court Illusionist (X:-84 Y:7 D:84)
    (s8) a soldier of the 63rd shooting at The Illusium Court Telekinetic (X:-84 Y:7 D:84)
    (s9) a soldier of the 63rd shooting at The Illusium Court Illusionist and 2 others (X:-84 Y:7 D:84)
    (s10) a soldier of the 63rd shooting at The Illusium Court Telekinetic (X:-84 Y:7 D:84)
    (s3) a soldier of the 63rd shooting at The Illusium Court Telekinetic (X:-84 Y:7 D:84)
    (Th) The 63rd Legion Haemomancer shooting at The Illusium Court Illusionist and 16 others (X:-84 Y:7
    D:84)
    (so) a soldier of the 63rd shooting at The Illusium Court Illusionist (X:-84 Y:7 D:84)
    (s2) a soldier of the 63rd shooting at The Illusium Court Illusionist (X:-84 Y:7 D:84)
    (T2) The 63rd Legion Haemomancer shooting at The Illusium Court Telekinetic (X:-84 Y:7 D:84)
    (T3) The 63rd Legion Commando shooting at The Illusium Court Illusionist (X:-84 Y:7 D:84)
    (T4) The 63rd Legion Haemomancer shooting at The Illusium Court Telekinetic (X:-84 Y:7 D:84)
    (T5) The 63rd Legion Commando shooting at The Illusium Court Telekinetic (X:-84 Y:7 D:84)
    (be) bench (X:-114 Y:9 D:114)
    (tr) tree (X:-107 Y:-86 D:137)


    Valkuk
    Participant

    Yeah, the amount of spawns is something I definitely see as a problem in a lot of them. I don’t think they are impossible, people have been completing them, but a lot of the ones I’ve participated in are just… A pain? Every single pause you get from 4-7 enemies to spawn, which wouldn’t be an issue since raids are attended by around 7-12 PCs normally… If it wasn’t for the fact that you cannot clear those before the next pause, and the Legion will wait to have double your numbers or more before approaching you.

    Try to approach them yourself? Get shot down in the process- Or have another one of those 7 NPCs spawn in your face and take you down anyways. A lot of times it feels like when winning it’s not because you did anything special, but because the NPCs were silly in their approach.
    Not to mention the scrolling nightmare it becomes, lines upon lines of text that you cannot read or keep track of with locations you cannot see. And because the legion spawns at different times, the NPC messages are never coordinated. So it’s not even waiting for the big drop and making a quick assessment, it’s just hoping for a breather, or to pull up “map” or “scan” and try to do something quickly enough.

    As much as I don’t enjoy pauses all that much, ironically enough they are a relief in legion raids whenever it gets this bad. Because it just allows you after so much chaos to say “Alright, wait a minute, where is everything?”. But whenever the chaos isn’t as high, it’s just another “Oh, whatever you were doing? Pause it, another wave incoming”

    Maybe I sound overly negative about the topic, but this is just my experience. Sometimes it just feels like defaulting to attacking the first thing you see because you do not really have the time to look at anything else.

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