New HavenForumsGame DiscussionNo RP Killing
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Matias.
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I recall it being a pretty big deal to kill someone with zero RP. Especially when you have zero RP with the person before that.
Did this change? Did we decide that no one’s story but our own matters? That all danger must immediately be killed to prevent it from coming back to get us?
I thought we were playing a cooperative, narrative story telling game. We have had so much consent-based code shoved into H7 that we can’t even write certain words, ideas, thoughts, or depictions without the correct warning labels… And yet, when it comes to killing each other, that’s totally in bounds and ok.
Sure, my character was a 63rd Enemy Guest. Yes, I accepted they would probably die… And yes, that is the most likely conclusion for what happened…
I am not questioning the death. I am questioning the complete, total lack of RP. From the point of seeing the PC that did it to death, there was exactly one say with two words given. And let’s face it, in the middle of combat, probably not a great time for posting. And sure, I lost. Not even complaining about that here.
But a character I had not RPed with at all before the fight then turned around and killed this guest. This guest, who had some fingers in pies and was developing a story across several characters, and who had, in their possession, more than once, helpless characters that they did not kill.
I want to let you know what you are promoting with this act…
Enemy guests that will not RP with you and use the tremendous coded advantages at their disposal to kill PCs with way more story investment.
Enemy guests that will not engage in coded combat at all, because they will obviously lose due to limitations placed on them by Nova.
Enemy guests that will not bother with letting people go and spreading their story.
Enemy guests that will not try to create stories and opportunities/hooks for people to use in their stories.
Enemy guests that will not be unique, individuals with well thought through back stories and nuanced moralities to engage with.What goes around comes around. Every time you stomp on a story without any engagement, you will have your story stomped on without engagement.
You can do better. You can be better. You should be excellent to each other.
As someone who gave input on the outcome. Given the Lt attacked someone in the mists. We had them. It is like okay well we are probably 100% killing this person. Is there any form of interrogation RP that is not just pumping them for information and cutting off their head. I did not really see it and took a guess that an enemy guest probably did not want a prolonged scene where they were just treated as information dump and then merc’d.
Definitely knowledge they were a 63rd Lieutenant factored -heavily- into the murder of the character without subsequent RP. Had it been a regular PC. I probably would not have advised as I did.
I have kind of fiddled with the idea of 63rd Legion people being like nabbed and then venetian oathed to leave for X amount of time but that is functionally killing them too so I did not recommend we try something like that this time.
Sorry. I do believe Guests have a much lower threshold to death though because obviously monsters / LTs are in a position where the moral / pragmatic justification to kill them is readily apparent and in some cases a necessity.
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