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in reply to: Haven Redux #30286
To be short and concise: replace Haven 7 by Haven 5 Redux or Haven 6 Redux? Yes, please.
The only comment to what other players said (because I feel differently in this point): the weekly RP XP and karma distribution systems are one of the things that I disliked on H7.
in reply to: Firefly Game Engine #29585Is this the code base you plan to use in future Haven iterations? Because, huh, it would be awful if telnet access was dropped from Haven.
in reply to: That is beyond your ken. #25652Well, yes – if that is the idea, then they should not be able to train ritualism (and maybe still say so in the helpfile).
in reply to: Normalize Favor #23518This is only exacerbated by the fact that players can’t make their own societies, and it costs fifty thousand scheme influence just to make a cult–which, to my knowledge, nobody has done so far, or even seriously contemplated doing.
domain listwill give you a list of eidolons in existence; you can assume that there a cult for each of them.in reply to: Encounters and Lookfor #18463I don’t know about participating, but you do not need 50 hours in order to SR an encounter (so I’d say the same thing applies to participation).
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