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  • Talia
    Participant

    And, I mean, sure, maybe people are being overdramatic here, but if invitation rises as fast from T3s as people claim here, it does sound like it could use a readjustment.

    There is a middle ground between “no consequences” and “I have to be careful not to hit I10 from greeting a T3 ever other day”. Casual interaction with T3s shouldn’t be generating an unmanageable amount.


    Talia
    Participant

    Natural T3s, aka normal humans, should not generate invitation.

    in reply to: Invitation and you #25389

    Talia
    Participant

    As I said, I’d argue that it is bad form to use it as a natural unless you are Sensitive/Psychic or have arcane focus points.

    in reply to: Invitation and you #25375

    Talia
    Participant

    Or a different example: All the stats that have no coded benefit.

    If you, for example, RP your char being a world-class poker player while having the Games stat at 0, that would be metagaming, even though it is possible and no one is going to police it.

    in reply to: Invitation and you #25374

    Talia
    Participant

    It is the same with any game mechanic. Just because it is possible does not necessarily mean that your char would do it or could do it. Trying to shoehorn it in just because it is an option is very meta-gamey. Using invitation commands without your char having at least a shred of related technical/magical knowledge is metagaming.

    It is like that one chatroom channel in H6 where the helpfile said that your char needed Hacking and Occult Knowledge stats to know about it. It was not mechanically enforced and technically anyone could tune in. Or any IC note that says: Your char needs this or that to access the information provided within this. There is no mechanical enforcement of it, but it relies on people RPing in good faith.

    in reply to: Invitation and you #25372

    Talia
    Participant

    When the aura gets smokey you can hack their myhaven.
    Why would your character EVER think they can hack someone’s myhaven?

    Why would your character EVER think they can climb through the bedroom of someone who’s hung out with evil even if there’s cameras and security and bars? (like Security 4 is meant to be high tech security system)

    Why would your character think oh I can bite so and so without hypnotising first when normally they always need to be hypnotised?

    Why would your character know the ‘locate’ command exists and can magically tell you what room they’re in and which direction they are?

    Your character would have no IC reason whatsoever to think they can achieve any of these things.

    My take is: Your character wouldn’t know. If your character is not a hacker or tech savvy, they would not try to hack someone’s myhaven. If your charcter is not magically inclined they would not try to send an illusion someone’s way.

    If your character is tech savvy then they do not try to hack someone’s myhaven IC because they know it is possible, they try it because they want to mess with the person and for some reason they manage to do it this time while other times they failed. They credit their tech skill for it, not invitation. Same with other mundane things, like breaking and entering, or stealing.

    With supernatural events I think it is more plausible that the perpetrator realizes that invitation is involved. But more in a vague way and not in the exact sense of “my victim has level 6 invitation so I can bite them without needing to trance them”, more in the sense of “I feel that my victim has been corrupted, it will be easier if I try to influence them, or compel them with my magic”

    That all these supernatural effects have a 100% success rate because of invitation is more meta knowledge than anything else. Our characters don’t necessarily know that, only that it is easy to influence people that have touched the supernatural.

    in reply to: Invitation and you #25199

    Talia
    Participant

    Honestly, all of these statements sound very meta-gamey to me.


    Talia
    Participant

    I think it would be a net benefit if the hospital got moved back to the vicinity of the campus.

    in reply to: Windermere RP #25196

    Talia
    Participant

    All of what has been said.

    The H6 campus’ feel and university mechanics were very well done. I don’t really understand why it was not just more or less ported to H7.

    – The campus is a maze that is hard to navigate.
    – There are no natural congregating spots.
    – There is no shared identity and no real reason to hang out with other students, like the sororities/fraternities encouraged.

    (Descriptions are overlong and smell of AI, making for a bland location – but that describes about 90% of the grid, if we are being honest.)


    Talia
    Participant

    Why do natural T3s even generate invitation? They were exempt from the corruption/feeding cycle in H6 too. They are normal humans.

    That honestly makes no sense. Natural humans should not be under the effect of any of the supernatural corruption effects/restrictions. Though in response the supernatural T3s should be stronger in some way, or natural T3s weaker in some way. Having them be effectively T2.5 for all intents and purposes would be logical.

    Letting supernatural T3s get access to one legendary power sounds interesting and given how it seems to be more hassle and drawback to play one compared to H6 I am in favour of giving this a try.

    Invitation needs some reworks in general imo – a review of which action is possible at which tier. Some of them are available too early and should move up in the list for a better distribution of escalating consequences.
    I am a fan of Maina’s idea of having it split into global and personal invitation, with the global level only changing slowly outside of bargains and the personal one changing at a moderate rate.
    A system that makes people avoid roleplay is not a good one – if invitation was more a personal matter between antag and victim it becomes less of an issue.


    Talia
    Participant

    Hard agree.

    That never sat well with me in H6 too, that people would just get an imbued item and then forever had that innate – and you did not only have it, you could turn it on and off on demand, making it in a way even superior to normal innates.

    All imbued items should lose their imbuement after a week.

Viewing 11 posts - 1 through 11 (of 11 total)