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in reply to: Haven Redux #30370
Was the majority really for a wipe, Nova? It seems to me that it was at least an even split. But I am too tired to run the tally rn.
As I said before: I think a relaunch will just kill what is left of the game. The people who enjoyed the H5/H6 feel have mostly moved on to Dusholm. People who are currently sticking around on H7 will be demotivated. I know I will be. I don’t think I will make new chars if there is a wipe now.
Also, Undespire, the current hype MUD opens on 23. September. Wiping Haven a day later is not a good idea.I agree with Holic that the best way would be a soft relaunch of H7. Fixing some issues, trimming the map, etc. but keeping the chars.
in reply to: Haven Redux #30369You are good, Evermore. I shared the same perspective…. 😛
in reply to: Haven Redux #30357There were three drop-offs. One around the end of July after the first issues cropped up, a big one during September/October when the issues got worse (Haven would be unreachable for days at a time, up to a week even) but the sharpest and biggest was still the Wild Hunt. Before that the population seemed to have stabilized and while it was lower than H6 it was still active with people willing to ride it out.
The Wild Hunt was the coup the grace. I don’t want to dwell on the issues of H7, but in a sea of them this was the killing blow. Not the loveless school sphere, not the over use of AI, not even the bugs or the big, empty grid. It was the Wild Hunt.
in reply to: Haven Redux #30293I liked the setting of a big city for H7 in general. I didn’t lke the soulless and way too big grid amongst other things. There was an over-reliance on AI in the making of H7 like others have already said. I think sanctuary being gone in H7 was better and the content warnings were a big improvement.
I miss from H6: Slow combat (it was much more soulful) and the SR system and player culture around it. Those little SR adventures were fun and they were sorely missing in H7.
But I do NOT recommend scrapping H7 and making H8 in the form of a H5 rerun, simply because I think it will just kill whatever remains of the playerbase. Most people who want the H5/6 feel have moved on to Duskholm and as long as H7 runs it has at least the chars already made to come back to.
I know I wouldn’t have the motivation to make new ones if H7 was killed.in reply to: #28784Is that what schizophrenia looks like?
Sad to watch. Do yourself a favour and take your meds.
in reply to: The Wild Hunt #28682Gets a bit trite if you have to do it every three months. And 25k karma is a lot in H7.
in reply to: After the Wild Hunt #28679My suggestion is to let people re-earn personal karma that they lost through the Wild Hunt in addition to what Lykaia suggested.
This is going to be a lot more manageable and will calm things down if we could get to T2 with personal karma again.
Otherwise it is bleak.
in reply to: The Wild Hunt #28678My suggestion is to let people re-earn personal karma that they lost through the Wild Hunt.
This is going to be a lot more manageable and will calm things down if we could get to T2 with personal karma again.
Otherwise it is bleak.
in reply to: Windermere Feasibility #27739The student union is great, but the campus has some issues. Was just pointing it out to Ouroboros.
This sums all the issues up pretty well: https://havenrpg.net/newsite/forums/topic/windermere-rp/
But it does feel like the University is the unloved step-child that was just included because previous iterations have had it too.
in reply to: Windermere Feasibility #27733The campus is something of a maze. And not in a good way. There is no natural congregating spot like the old one had and none of the rooms show up on “where” if people are there.
Maybe the system would need to be on a case-by-case basis. Trustworthy people can gain builder powers for a short time if they request it.
in reply to: Windermere Feasibility #27368Yes, please!
I wouldn’t leave it exclusively to the highest ranking one, but as a general perk above a certain rank.
I would include the hospital in that too.
Giving people customization access would go a long way to improve the college and its layout.
in reply to: No RP Killing #27304Just to add my 2c to the thread:
Why the rush to kill an antagonist at the earliest opportunity as many people seem to think is the goal? Yes, their end of the story is likely just death. Yes, they are evil.
But why not let it play out for a while? Antagonists create story and conflict. If they are killed, all that dies with them. That applies to both monsters and lieutenants.Would it be a compelling story if Long John Silver would get hanged at the first opportunity on the ship in “Treasure Island”? Or if the eagles carried Gandalf to Mount Doom with the One Ring in one afternoon? If Voldemort got killed in the first book? If Professor Moriarty got arrested right away?
Have some faith in other roleplayers. Let them escape to fight another day. Make a bargain with them if your char is evil. Have moral compunctions if your char is not evil. Whatever…
Back in H6 I was involved in a heavy scene dealing with the possible execution of a character. What I did before I made the call was… I talked to the person OOC and asked them casually if they were okay with their char’s story ending in that way. They said they’d prefer not to. And I found a reason to let them go. Yes, this is a PvP game, but that does not mean you can’t be collaborative in storytelling, /especially/ when it comes to something as impactful as death.
And lastly, even if you decide unilaterally that a certain char has to go, giving them one last scene is just basic RP decency. Let them have a last cigarette, a last one-liner, or whatever. If you don’t have the time to give them a proper scene (and a proper scene is more than three says and a tepid emote), then let them go. Full stop.
in reply to: Invitation & Higher Tiers #25394And, I mean, sure, maybe people are being overdramatic here, but if invitation rises as fast from T3s as people claim here, it does sound like it could use a readjustment.
There is a middle ground between “no consequences” and “I have to be careful not to hit I10 from greeting a T3 ever other day”. Casual interaction with T3s shouldn’t be generating an unmanageable amount.
in reply to: Invitation & Higher Tiers #25393Natural T3s, aka normal humans, should not generate invitation.
in reply to: Invitation and you #25389As I said, I’d argue that it is bad form to use it as a natural unless you are Sensitive/Psychic or have arcane focus points.
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