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in reply to: Guest Questions #25244
There are still limitations yes.
I don’t believe they could be grabbed by the wild hunt.
They might be able to do some, I haven’t specifically checked.
I don’t think they can earn combat xp but probably can earn rpxp.Well the only two types of guests really are monsters and 63rd LTs.
If you mean LTs being locked to one or two boroughs is a pretty big negative.in reply to: Lieutenant Guests #25243You can’t reroll or negtrain on guests to prevent there being a way to get your guest xp/rpxp back into your account pool. I probably should work on reviewing that at some point but for the moment, that’s why that’s there. You will eventually get the opportunity to make a new lt guest though so even if you mess one up you can always delete and do it again later.
Yes it’s intended that you should be able to play an LT guest and your main character.
They’re intended to just rabble rouse on grid, basically their role is to help represent the 63rd and the threat they pose, so specifically to help 63rd controlled boroughs feel like scary places being run by fascist demons.
in reply to: Why is this forum such rubbish? #25242Because you touch yourself at night.
in reply to: Attractiveness questions #25241The colors just represent going over certain number thresholds like for the final score.
Some attractiveness penalties could bring down your max possible attractiveness like character standards mod, or being low tier.
in reply to: Linked Storyideas #25240Generally no, it is expected that each plot is it’s own story. You might continue the odd narrative thread, like re-use an NPC etc.
in reply to: Vampire Monstrosity #25239There’s no current lore that states that vampires sometimes completely lose control no, although people are free to RP that their particular vampire does, just that vampire biting is sometimes fatal regardless.
in reply to: Private Events #25238No, private events have no effect on anything really, they’re just a way to manage your private events.
in reply to: Shapeshifting Affinity #25237No, the animal hasn’t changed to be more magical your mind has just become able to do magic even while shifted, the actual animal is the same.
in reply to: Invitation Increase #25236The amount increases each time you use it, the first time should be 1 though, maybe 2 in some circumstances. Unless you’re using it frequently 1-2 is what’s expected. It is intended for people who want more invitation though.
in reply to: Scientifically Augmented/Fleshformed #25235It should be subtle, there would realistically be penalties applied otherwise like there are for fleshforming and there aren’t. Fleshforming is the specific mystical art and not just any change, like gene therapy is not fleshforming.
in reply to: Stealing Gemstones #23564Yes, any item can be stolen.
in reply to: Denied Storyidea #23563Yes if it’s vanished it was denied.
in reply to: Contacts & Associations #23562You should have a different association for each contact, apologies I must’ve neglected to put that into the code.
in reply to: Custom Ranged Stat #23561Yes these are bad.
in reply to: Storyidea Denials #23560I’d say when there is a lot of storyideas/plots in general, I’m a bit pickier but I don’t think it makes a huge difference.
Generally, if something is denied it’s because:
A) There’s little to no detail.
B) It reasonably should’ve been a subpart of another plot instead of a whole new plot.
C) It creates some lore that would meaningfully effect the game, like it’s changing the lore of an existing location or thing or whatever else like that. -
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