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in reply to: Old Haven Features #30422
Will buildings in the outer woods be subject to reclamation?
-Yes, although I’ve made some changes to make it slower particularly for larger properties.
Will MyHaven be backported?
-Yes
Will we be allowed to play the direct relatives (siblings/offspring) of the matriarchs/patriarchs with them being animated NPCs?
-No
Does the H7 storyrunner system being backported mean that your character must be present for storyrunning, rather than an invisible shell?
-No, backporting the ability to roll, assist, create fights etc.1. Are we retaining the encounter karma system where it basically caps out at 500ish. In old Haven 5 it typically capped out at 2000 and an award would raise that cap a little more. Just interested to know which system is going to be in effect.
-I haven’t changed this so it’ll presumably be the H5 cap.
2. Also interested to know if the LLM based patrols are still in effect or if we’re back to the simplified echos.
-No LLM based patrols.
3. We losing additional focuses and focus buying?
-Yes.There will be player societies.
in reply to: Haven Redux #30362Feels like a fair few more people are pro this than not, so going to go ahead. I’d say even if H7 is your favourite version this is probably a good thing for you since H7 will be in the cycle to come back and you’ll get to play it with a new surge of players and more bug fixes/improvements etc at that point.
A lot of discussion does feel like people just finding different ways to reinforce their own theories or preferences but I would say, I agree absolutely that secrecy decay, doom and the wild hunt are bad. I just find it a lot harder to buy that the thing that would work better is nothing. I’ve never had anything but a miserable experience trying to jump into a game with uncontrolled power creep. It’s challenging because obviously people really like the feeling of getting stronger, of having goals to work towards etc. From what I could see the big slump wasn’t really the wild hunt, it was like a month or so after the wild hunt and that is because I imagine that’s what progression started to feel pointless, or people started to feel like they were on a treadmill to nowhere, which is not great for motivation. But without anything you get a bunch of people climbing to the top, a bunch of those then experience the same pointless feeling since there’s no where really much to go or strive for but worse and leave, then a few stay at the top because they just really, really like being more powerful than other people, that’s what’s fun for them and then that’s your game, a few really powerful power junkies and a rotating cast of newbies for them to lord over.
Obviously, the reason why I changed from secrecy decay to doom to wild hunt to horizontal progress/timeskips in R5k is because I don’t think I’ve solved the problem and keep trying some other approach. I changed from secrecy decay to doom so people would have a clear point to reset instead of feeling trapped on a character whose influence was diminishing. I changed from doom to wild hunt because people complained so much about doom making them unable to play their character so with wild hunt you never lose your ability to play your character you just lose some power etc.
Running the game for shorter arcs with pwipes is also possible, but again there’s a feeling of pointlessness if you know your character is going to get wiped soon, and if the new version isn’t meaningfully different it magnifies that feeling of pointlessness.
It’s fine to be critical or think you have better ideas, but I think pretending the problem is easy or doesn’t exist doesn’t do anyone any favors.
in reply to: Newbie Channel Reminder #29878You shouldn’t be using the newbie channel for stuff other than asking for help/giving help. Obviously some harmless follow up like ‘thanks for the help’ or whatever doesn’t matter but if you use it as a general chat channel you’ll lose your channels.
Even outside of the ooc channel you can send tells, exchange discord details etc. It’s not hard to communicate oocly with people who want to communicate with you.
in reply to: Large/small armor #29876I’m not aware of any difference between large and small armor mechaically.
in reply to: Renovate Petitions #29875It’s just for taking over something which has never been finished or is low quality. If it’s a decent location already you need to wait for it to become availaable or contact the owner if you have a way of doing that.
in reply to: Favor x Invitation #29784It would take 400 favor to reduce you from invite level 1 to invite level 0.
It takes more the higher your invite level.No the cost doesn’t change.
in reply to: Muscle Contacts #29783Yes.
No.
Yes.
Yes.in reply to: Firefly Game Engine #29525I haven’t tested it for windows compatibility, but I’d suggest trying windows subsystem for Linux, that’s what I used to work on Haven from a windows PC. It’s also not that fussed about versions, I’ve given the ones it was built on but I just tried updating to Ruby 5 and it still ran fine. I’ve made a discord server for it if people have questions/issues etc:
in reply to: Discussion, Favor, temporary items, Wild hunt #29431I’ve never said I won’t read posts that aren’t questions, I sometimes skim over a post if it seems particularly obnoxious.
I’m sympathetic in general to it feeling bad when you get stuff but know you can’t keep it, like I spent this karma for thisr tier, now I’m losing it. That’s a very human thing for that to feel not great.
I also think though that you can’t in a RP game very easily do the MMO thing of releasing a new gear tier every 6 months, it’s less of a pain than yearly pwipes and if you do none of the above the game just slowly dwindles anyway.
I think people are also being a bit doomery, like most favor items last for 9 months and can be rechaged for 75% of their cost, if you’re playing regularly for nine months you’re not reasonably going to have problems keeping a load of cool favor items active.
I’ve extended the time before wild hunt a bit, and one thing I will say I could’ve done better is add more rewards around it, like I probably should give some bonuses for a while after a fresh wild hunt or the like to help encourage people making use of the soft reset.
in reply to: Age Gatekeeping #29430I’m always happy to change the age of new characters if they need it changed and petition for it. It can be a little different if someone’s RP’d significantly already and then wants their age changed though.
in reply to: Venetian Hospitality #29429It’s officially a one-way offer, but it’s an offer not to start shit not to not retaliate if someone else started shit. Ultimately if it went up to the Venetian council they’d still assess the case in a reasonable sort of way.
in reply to: Wild Hunt Timing #29428Atm it’s roughly:
T1: 7-9 months or so
T2: 7-8 months or so
T3: 6-7 months or so
T4: 4-5 months or so
T5: 3-4 months or so.in reply to: Wild Hunt and the Hunt Escapee Modifier #29427It was 35 days, but I’ve dropped it to 30 going forward.
in reply to: Temporary favor items #29171All favor items have an expiration, tattoos don’t.
This has always been the case though it’s not a change.You can use market renew (item) to renew anything for 80% of the cost and should get alerts when they’re within 24 hours of expiring.
I think the expiration timers are fairly generous but I didn’t want to create a situation where the game just filled up with favor items over time and they lost their specialness.
in reply to: Vampires Dying #29170Yes, if nothing else you can create a corpse for a vampire with the corpsesummon ritual, vampires should also leave ash piles when killed that can be burried, although I haven’t tested that.
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