Encounterlogs
Cadences Odd Encounter Sr Maria 250425
Cadence's peaceful slumber at the bar took an unexpected turn when she was suddenly abducted in her sleep, only to wake up alone in a locked, dark room. Surrounded by shelves laden with clutter and the pungent smell of stagnation, she realized she was in a vast, unlit backroom, with the distant sound of rain hitting metal walls. A sharp contrast to the hopeful, colorful dream of fields she'd been having moments before. In her groggy state, she found that most of her belongings were still with her, with the exception of any means to call for help. The darkness was overwhelming, swallowing up every sound she made, and it became clear that escaping wouldn't be easy. The maze-like structure of the place, with paths branching north, northeast, and east, challenged her to choose a direction with little light to guide her and the knowledge that this wasn't just any small room, but a complex labyrinth.
Cadence, realizing the gravity of her situation, gathered her wits about her. She was resourceful, finding a small sliver of hope in the fact that whatever this place was, it was poorly kept enough to have gaps at the bottoms of some shelves, allowing for the possibility of crawling through. Despite the stifling darkness and the echo of her every move amplifying the isolation, she pressed on. The choices of direction were a gamble in the blanket of night, with no visible signs to guide her. Each path promised an unknown fate, and in the thick of desperation, Cadence was forced to rely on her instincts and the faint, indirect light filtering from outside. With a mixture of determination and fear pushing her forward, Cadence's story became a testament to the resilience and courage faced when plunged into the depths of uncertainty and peril.
(Cadence's odd encounter(SRMaria):SRMaria)
[Thu Apr 24 2025]
At the bar
This well lit area is home to a long, polished bar that stretches from
west to east along the centermost portion of the northern wall. A number of
refrigerators and shelves within have been filled with various drinks and
town memorabilia for display, but the large head of a black bear mounted
higher on the wall attracts more attention. Food for the bar is prepared on
a cast iron cooking surface behind the bar, but well within sight of
patrons. It's so large that several different meals can all be cooked at
the same time.
Starting to the side of the Lodge's entrance to the north, several booths
follow the old hardwood walls and wrap around the pool tables to the east.
Their sequence is only interrupted there by the exit to the courtyard in the
distance.
A small HD flatscreen television hangs in the southwestern corner, open to
sight for all of those at the bar.
It is morning, about 49F(9C) degrees, and there are a few grey clouds in the sky. Ankle high mist flows through the area.
Cadence snoozes at the bar, snoring a little, being the little mouth breather in her moment of respite. Some drool off the corner of her mouth, life seems to be pretty darn good.
(Your target is abducted in their sleep, waking up alone in a locked room. They need to either escape or draw attention to them so their allies can come and provide assistance.
)
Oh the sweet relief of sleeping. The bar was perhaps not the best place to sleep at. But what could go wrong, the place is pretty well-populated, with groups of people walking about, cameras, and the barkeep themselves keeping an eye out for all the patrons. Yet Fate is a fickle entity, whimsical even. It strikes at someone when they're the most safe, and give gifts to someone most vulnerable.
Cadence feels herself wandering around in a field, surrounded by flowers, said flowers shimmering in every color possible. What a beautiful, good time to be alive. Those same flowers filled her with endurance, strength, and energy needed to keep going with one more day, the grass and the sky saturated in green and blue, the sun, shining down the rays brightly. Indeed, it should've been an omen of things going well. Yet the dream is short-lived, ending abruptly, distorting into nothingness.
Instead, she finds herself woken up in a dark room, the air around her is stale and moist. The smell is horrible, dust layered on top of dust- it seems like she's... In some sort of a backroom? There's metal shelfs filled with all sorts of crap, mostly boxes, tools, parts... It stretches out on a fairly large area too. It is raining outside. And the rain is hitting against the metal walls that make up this entire place. Not even a single light is present, the whole place is engulfed in darkness, with only small light coming from the outside at best. Which must mean it is nighttime, there are no windows, none that she can see, only the seemingly infinite expanse of this place.
Cadence wipes at her face groggily, her surroundings swimming into her vision after she blinks her dark peepers open. It's not the first time she's woken up in an unfamiliar or strange place since stepping off the Greyhound and into Haven proper. It takes her a good few more minutes to realize she isn't where she last was. "Oh. Fuck me," she murmurs, adjusting the Alice band over her head. The first thing she does is pat herself over, searching for a cigarette. Taking her time on the ground to get her bearings.
Oddly enough, most of her things weren't taken, but the connection here is dead. No way a call would go through. The darkness is all-consuming, every breath and mutter echoes across large distances. Betraying the fact that this isn't mere closet room, but a whole place. Though being able to take a glance, she realizes that this place is also, structured like a maze. The shelves block the movement, making it predictable and direct, but some of those shelves aren't filled with anything at the bottom, thus giving her the ability to crawl through them, all in all. The movement was going to be horrendously difficult.
And to top the whole thing off, it seems like three's three paths that branch out, with this maze-like structure, north, northeast, and east. But it is a bit hard to tell for sure, as there isn't a whole lot of light in this place.
Cadence, realizing the gravity of her situation, gathered her wits about her. She was resourceful, finding a small sliver of hope in the fact that whatever this place was, it was poorly kept enough to have gaps at the bottoms of some shelves, allowing for the possibility of crawling through. Despite the stifling darkness and the echo of her every move amplifying the isolation, she pressed on. The choices of direction were a gamble in the blanket of night, with no visible signs to guide her. Each path promised an unknown fate, and in the thick of desperation, Cadence was forced to rely on her instincts and the faint, indirect light filtering from outside. With a mixture of determination and fear pushing her forward, Cadence's story became a testament to the resilience and courage faced when plunged into the depths of uncertainty and peril.
(Cadence's odd encounter(SRMaria):SRMaria)
[Thu Apr 24 2025]
At the bar
This well lit area is home to a long, polished bar that stretches from
west to east along the centermost portion of the northern wall. A number of
refrigerators and shelves within have been filled with various drinks and
town memorabilia for display, but the large head of a black bear mounted
higher on the wall attracts more attention. Food for the bar is prepared on
a cast iron cooking surface behind the bar, but well within sight of
patrons. It's so large that several different meals can all be cooked at
the same time.
Starting to the side of the Lodge's entrance to the north, several booths
follow the old hardwood walls and wrap around the pool tables to the east.
Their sequence is only interrupted there by the exit to the courtyard in the
distance.
A small HD flatscreen television hangs in the southwestern corner, open to
sight for all of those at the bar.
It is morning, about 49F(9C) degrees, and there are a few grey clouds in the sky. Ankle high mist flows through the area.
Cadence snoozes at the bar, snoring a little, being the little mouth breather in her moment of respite. Some drool off the corner of her mouth, life seems to be pretty darn good.
(Your target is abducted in their sleep, waking up alone in a locked room. They need to either escape or draw attention to them so their allies can come and provide assistance.
)
Oh the sweet relief of sleeping. The bar was perhaps not the best place to sleep at. But what could go wrong, the place is pretty well-populated, with groups of people walking about, cameras, and the barkeep themselves keeping an eye out for all the patrons. Yet Fate is a fickle entity, whimsical even. It strikes at someone when they're the most safe, and give gifts to someone most vulnerable.
Cadence feels herself wandering around in a field, surrounded by flowers, said flowers shimmering in every color possible. What a beautiful, good time to be alive. Those same flowers filled her with endurance, strength, and energy needed to keep going with one more day, the grass and the sky saturated in green and blue, the sun, shining down the rays brightly. Indeed, it should've been an omen of things going well. Yet the dream is short-lived, ending abruptly, distorting into nothingness.
Instead, she finds herself woken up in a dark room, the air around her is stale and moist. The smell is horrible, dust layered on top of dust- it seems like she's... In some sort of a backroom? There's metal shelfs filled with all sorts of crap, mostly boxes, tools, parts... It stretches out on a fairly large area too. It is raining outside. And the rain is hitting against the metal walls that make up this entire place. Not even a single light is present, the whole place is engulfed in darkness, with only small light coming from the outside at best. Which must mean it is nighttime, there are no windows, none that she can see, only the seemingly infinite expanse of this place.
Cadence wipes at her face groggily, her surroundings swimming into her vision after she blinks her dark peepers open. It's not the first time she's woken up in an unfamiliar or strange place since stepping off the Greyhound and into Haven proper. It takes her a good few more minutes to realize she isn't where she last was. "Oh. Fuck me," she murmurs, adjusting the Alice band over her head. The first thing she does is pat herself over, searching for a cigarette. Taking her time on the ground to get her bearings.
Oddly enough, most of her things weren't taken, but the connection here is dead. No way a call would go through. The darkness is all-consuming, every breath and mutter echoes across large distances. Betraying the fact that this isn't mere closet room, but a whole place. Though being able to take a glance, she realizes that this place is also, structured like a maze. The shelves block the movement, making it predictable and direct, but some of those shelves aren't filled with anything at the bottom, thus giving her the ability to crawl through them, all in all. The movement was going to be horrendously difficult.
And to top the whole thing off, it seems like three's three paths that branch out, with this maze-like structure, north, northeast, and east. But it is a bit hard to tell for sure, as there isn't a whole lot of light in this place.