Encounterlogs
Carmines Odd Encounter Sr Kylia
In the Templar barracks, Carmine sits engrossed in cleaning her revolver, appreciating the weapon's form and function under the dim office lighting. An unexpected alert interrupts her, a message on her phone indicating that a group of werewolves has taken over a local park, wreaking havoc. With a sense of duty and perhaps a hint of impatience for action, Carmine decides to tackle the problem solo. Without calling for backup, she dons her kevlar vest, secures the revolver in her trench coat, and heads to her Lincoln car, embarking on a quest to handle the supernatural disturbance.
Upon arrival, Carmine finds not monstrous beasts but a trio of teenage werewolves, engaged in the destruction of a van as part of their eco-terrorist activities. A second notification confirms their identities and misguided motives. Carmine confronts the boys with a mix of authority and cunning persuasion, using her telepathy to instill fear of imminent capture by Templar reinforcements. Responding to the telepathic warning, the teens scatter, driven away without further incident or the need for violence. Disappointed at the lack of action but successful in her mission, Carmine returns to her car, her weapon remaining unused. Her intervention has ensured the werewolves' antics remain unnoticed by the public and the law, momentarily safe from the prying eyes of the mundane world.
(Carmine's odd encounter(SRKylia):SRKylia)
[Thu Nov 30 2023]
In a dimly lit private office
There is not much to be said for this basic office. A single bulb lights the small space from above and if it was not for the small prison style window to the east the place would be a dark cave. There is hardly enough space for a desk, filing cabinet and futon and thats exactly all there is.
It is afternoon, about 42F(5C) degrees, and the sky is covered by dark grey clouds.
(A group of werewolves have taken over a local park and are using it for their own nefarious purposes. They're not killing people, but they're scaring them away and generally causing havoc. It's up to your target and their allies to figure out what they're up to and stop them.)
Carmine sits in her office in the Templar barracks, in her hands is a revolver and a dirty cloth which she uses to ensure the piece is clean. Her expression is one of passive focus on her task.
The faint scent of gun oil hangs in the air as Carmine meticulously polishes her revolver. The metallic surfaces gleam under the soft glow of a desk lamp, and the rhythmic swish of the cloth against the steel is the only sound that breaks the silence. Then, suddenly, the room is pierced by the abrupt chime of Carmine's phone. The beeping is persistent, giving off a sense of urgency, as if someone on the other end is desperately trying to capture Carmine's attention.
Carmine gently sets her rifle in front of her on her desk, metal clicks against metal as she does so. She takes hold of her phone to check it out, expecting yet another match or notification from this new myhaven app.
The message, stark against the screen, informs Carmine that a pack of werewolves is causing havoc in a park not too far from haven and that swift and discreet action is required to handle the supernatural threat before it attracts the attention of unaware law enforcement. Perhaps a chance to use that revolver she'd lovingly polished.
Carmine reads the message, stark against the screen, informs Carmine that a pack of werewolves is causing havoc in a park not too far from haven and that swift and discreet action is required to handle the supernatural threat before it attracts the attention of unaware law enforcement. Perhaps a chance to use that revolver she'd lovingly polished.
Carmine considers calling for help, she would be wise to. But something about sitting in the office for hours on end waiting for action has dulled her reason. She pushes to stand, collecting her revolver to tuck it away in her trench coat, and she puts her phone in a different pocket. She's already wearing a kevlar vest under her clothes as well. She makes her way out through the barracks, to the street and to her lincoln car to head off to the destination she was given.
Behind the wheel, Carmine maneuvers her car through the quiet streets, the engine humming softly. The rhythmic thud of her tires on the pavement is the only soundtrack as she navigates the familiar turns. Minutes later, she arrives at her location an abandoned park a little distance from haven. Her curiosity piqued, she spots a trio of normal looking human teenagers near a parked disposal and vandalized van. The air thickens with tension as she witnesses them enthusiastically smashing it up.
A further notification comes through confirming this trio to be her target. It seems that they're eco-terrorists who have been targeting companies that dispose of waste pretty indiscriminately, even those doing so ethnically, and this hijacking is their latest in a run of attacks. Good intentions, perhaps, but utterly horrible execution.
Carmine eases her car to a halt not too far from the pack, the engine idling softly. The trio of teenagers, immersed in their destructive frenzy, seem oblivious to her arrival. It's clear from looking at them that they're baby supernaturals. No monsters or veterans amongst them. And there's no one else around, perhaps the very reason the hijacked van was brought here.
Carmine steps out of her car, closing it loudly enough to draw attention. She pulls the pendant of her necklace out of her clothes so it hangs predominately on her upper chest before she approaches the three teens. "Boys, why do you aim so low as to resort to vandalism?" she slides her dark gaze to the three, studying each while she herself keeps her hands empty of weapons. "You know what organization I serve, I could have you placed in a clinic cell indefinitely with a phone call."
Carmine has a trick, it's a trick she holds close to her chest most of the time, even in battle its hard to notice it. She picks out who she thinks is the leader of the trio and she speaks directly into their mind. "There is a van of templar soldiers on their way. You better run and go underground before it's too late."
The trio of teenagers freezes mid-vandalism as Carmine steps forward, her presence casting an unexpected spotlight on their targented harassment. A pregnant pause hangs in the air, tension mounting between the woman and the rebellious trio. The biggest and baddest among them suddenly steps forward, shoulders squared, a defiant glint in his eyes, "Dude, seriously?" He starts to swagger toward someone, though he's still a good distance back. Though the telepathy gives them all pause.
The trio of teenagers freezes mid-vandalism as Carmine steps forward, her presence casting an unexpected spotlight on their targented harassment. A pregnant pause hangs in the air, tension mounting between the woman and the rebellious trio. The biggest and baddest among them suddenly steps forward, shoulders squared, a defiant glint in his eyes, "Dude, seriously? These fu-" He starts to swagger toward Carmine, though he's still a good distance back. Though the telepathy gives them all pause.
s the trio shares a knowing glance. Without uttering a single word, their eyes communicate a shared understanding, a silent agreement that it's time to execute a coordinated plan. The sort of bond that only a pack of werewolves would be capable of having.
A nod ripples through the group, a unifying signal that prompts them to disperse in different directions. No doubt the Temple would deal with them, later, in a more discreet way - with Carmine having accomplished her objective of keeping their nonsense from flagging up on the radar of the unaware law enforcement in the short term.
Carmine was probably right not to escalate this by bringing extra help. She lingers till she's sure the wolves are gone then she returns to her car, weapon untouched with a bit of disappointment internally at her lack of excuse to use it.
Upon arrival, Carmine finds not monstrous beasts but a trio of teenage werewolves, engaged in the destruction of a van as part of their eco-terrorist activities. A second notification confirms their identities and misguided motives. Carmine confronts the boys with a mix of authority and cunning persuasion, using her telepathy to instill fear of imminent capture by Templar reinforcements. Responding to the telepathic warning, the teens scatter, driven away without further incident or the need for violence. Disappointed at the lack of action but successful in her mission, Carmine returns to her car, her weapon remaining unused. Her intervention has ensured the werewolves' antics remain unnoticed by the public and the law, momentarily safe from the prying eyes of the mundane world.
(Carmine's odd encounter(SRKylia):SRKylia)
[Thu Nov 30 2023]
In a dimly lit private office
There is not much to be said for this basic office. A single bulb lights the small space from above and if it was not for the small prison style window to the east the place would be a dark cave. There is hardly enough space for a desk, filing cabinet and futon and thats exactly all there is.
It is afternoon, about 42F(5C) degrees, and the sky is covered by dark grey clouds.
(A group of werewolves have taken over a local park and are using it for their own nefarious purposes. They're not killing people, but they're scaring them away and generally causing havoc. It's up to your target and their allies to figure out what they're up to and stop them.)
Carmine sits in her office in the Templar barracks, in her hands is a revolver and a dirty cloth which she uses to ensure the piece is clean. Her expression is one of passive focus on her task.
The faint scent of gun oil hangs in the air as Carmine meticulously polishes her revolver. The metallic surfaces gleam under the soft glow of a desk lamp, and the rhythmic swish of the cloth against the steel is the only sound that breaks the silence. Then, suddenly, the room is pierced by the abrupt chime of Carmine's phone. The beeping is persistent, giving off a sense of urgency, as if someone on the other end is desperately trying to capture Carmine's attention.
Carmine gently sets her rifle in front of her on her desk, metal clicks against metal as she does so. She takes hold of her phone to check it out, expecting yet another match or notification from this new myhaven app.
The message, stark against the screen, informs Carmine that a pack of werewolves is causing havoc in a park not too far from haven and that swift and discreet action is required to handle the supernatural threat before it attracts the attention of unaware law enforcement. Perhaps a chance to use that revolver she'd lovingly polished.
Carmine reads the message, stark against the screen, informs Carmine that a pack of werewolves is causing havoc in a park not too far from haven and that swift and discreet action is required to handle the supernatural threat before it attracts the attention of unaware law enforcement. Perhaps a chance to use that revolver she'd lovingly polished.
Carmine considers calling for help, she would be wise to. But something about sitting in the office for hours on end waiting for action has dulled her reason. She pushes to stand, collecting her revolver to tuck it away in her trench coat, and she puts her phone in a different pocket. She's already wearing a kevlar vest under her clothes as well. She makes her way out through the barracks, to the street and to her lincoln car to head off to the destination she was given.
Behind the wheel, Carmine maneuvers her car through the quiet streets, the engine humming softly. The rhythmic thud of her tires on the pavement is the only soundtrack as she navigates the familiar turns. Minutes later, she arrives at her location an abandoned park a little distance from haven. Her curiosity piqued, she spots a trio of normal looking human teenagers near a parked disposal and vandalized van. The air thickens with tension as she witnesses them enthusiastically smashing it up.
A further notification comes through confirming this trio to be her target. It seems that they're eco-terrorists who have been targeting companies that dispose of waste pretty indiscriminately, even those doing so ethnically, and this hijacking is their latest in a run of attacks. Good intentions, perhaps, but utterly horrible execution.
Carmine eases her car to a halt not too far from the pack, the engine idling softly. The trio of teenagers, immersed in their destructive frenzy, seem oblivious to her arrival. It's clear from looking at them that they're baby supernaturals. No monsters or veterans amongst them. And there's no one else around, perhaps the very reason the hijacked van was brought here.
Carmine steps out of her car, closing it loudly enough to draw attention. She pulls the pendant of her necklace out of her clothes so it hangs predominately on her upper chest before she approaches the three teens. "Boys, why do you aim so low as to resort to vandalism?" she slides her dark gaze to the three, studying each while she herself keeps her hands empty of weapons. "You know what organization I serve, I could have you placed in a clinic cell indefinitely with a phone call."
Carmine has a trick, it's a trick she holds close to her chest most of the time, even in battle its hard to notice it. She picks out who she thinks is the leader of the trio and she speaks directly into their mind. "There is a van of templar soldiers on their way. You better run and go underground before it's too late."
The trio of teenagers freezes mid-vandalism as Carmine steps forward, her presence casting an unexpected spotlight on their targented harassment. A pregnant pause hangs in the air, tension mounting between the woman and the rebellious trio. The biggest and baddest among them suddenly steps forward, shoulders squared, a defiant glint in his eyes, "Dude, seriously?" He starts to swagger toward someone, though he's still a good distance back. Though the telepathy gives them all pause.
The trio of teenagers freezes mid-vandalism as Carmine steps forward, her presence casting an unexpected spotlight on their targented harassment. A pregnant pause hangs in the air, tension mounting between the woman and the rebellious trio. The biggest and baddest among them suddenly steps forward, shoulders squared, a defiant glint in his eyes, "Dude, seriously? These fu-" He starts to swagger toward Carmine, though he's still a good distance back. Though the telepathy gives them all pause.
s the trio shares a knowing glance. Without uttering a single word, their eyes communicate a shared understanding, a silent agreement that it's time to execute a coordinated plan. The sort of bond that only a pack of werewolves would be capable of having.
A nod ripples through the group, a unifying signal that prompts them to disperse in different directions. No doubt the Temple would deal with them, later, in a more discreet way - with Carmine having accomplished her objective of keeping their nonsense from flagging up on the radar of the unaware law enforcement in the short term.
Carmine was probably right not to escalate this by bringing extra help. She lingers till she's sure the wolves are gone then she returns to her car, weapon untouched with a bit of disappointment internally at her lack of excuse to use it.