\ Haven:Mist and Shadow Encounterlogs/Trevors Odd Encounter Sr Sara 240605
Encounterlogs

Trevors Odd Encounter Sr Sara 240605

Trevor's leisurely afternoon at The Sleepy Dragon Inn takes a turn when a stranger entrusts him with a mission through a hastily scribbled note, urging him to save someone lost in the woods, with a stern warning not to involve anyone else. The note, amateurish and ambiguous, leaves Trevor with a significant choice; to continue his relaxation or to embark on an unexpected rescue mission. His decision, propelled by a blend of duty and curiosity, sees him abandoning his comfort, milkshake in tow, for the uncertainties that lie in wait within the dense woods that surround the peaceful town of Haven. His venture into the unknown is marked by a resolve to fulfill the plea made by the mysterious stranger, showcasing a readiness to confront whatever peril may lie ahead.

Meanwhile, Sara's day veers off course when she stumbles upon an urgent message on a dropped phone, hinting at a malevolent force seizing control of Haven's mayor. The discovery propels her into an impromptu investigation, one that leads her to the mayor's office under the guise of a parkour enthusiast when caught in a compromising position. Her initiative to uncover the truth reveals a concealed room within the mayor's office and an unsettling confrontation with the mayor himself, who is revealed to be under the influence of a dark entity disdainful of Sara's lineage and threatening to destroy all she holds dear. Sara, poised yet tense, prepares for what might come next, hinting at an underlying strength and determination to face whatever threat looms over Haven, driven by a blend of duty to her heritage and a personal resolve to protect her town.
(Trevor's odd encounter(SRSara):SRSara)

[Tue Jun 4 2024]

In the tavern main room of The Sleepy Dragon Inn and Retreat
This is a warm and welcoming establishment in the heart of Haven. The interior of the inn is cozy and inviting, with a rustic charm and you're immediately struck by the warmth and light that fills the room. The air is thick with the smell of roasting meat and freshly baked bread, making your stomach growl with hunger.

The main room is spacious and open, with a large wooden table at its center.The walls are adorned with wooden paneling, and the floor is made of worn wooden planks. A cleverly accurate gas fireplace crackles and spits in the hearth near the entrance, casting a golden glow over the room. The fire is surrounded by comfortable chairs, where guests can lounge and share stories.

Off to the side of the main room, there are several smaller tables and nooks that offer more intimate seating areas and to the east the pub continues into a cozy tavern bar proper.

It is afternoon, about 80F(26C) degrees,

(Your target's been contacted to help find a civilian who's become lost in the woods.
)
As Trevor begins to relax with a milkshake in hand, a strange man hurries into the tavern. Seeing Trevor in the room he cries, "Oh thank goodness!" rushing over to press a folded piece of paper into his hand. "You seem like the strapping sort, you'll get this taken care of, I'm sure." Without another word, he turns and walks out of the tavern, leaving Trevor alone with the paper.

The straw was in Trevor's mouth, right before a precious, relaxing sip. Great. What the hell is this? "I'm sorry -" the man is gone before Trevor even gets the chance to say anything. Instead he's left with paper and a milkshake in his hand.

Probably time to actually read this, or.. he could just sit here and not deal with it.

Nah. At least it's better to read it. And so, he does.

As Trevor unfolds the piece of paper, he finds that it's written in practically a child's scribble. The words are simple enough, reading "Lost in the woods. Find them!". At the bottom, there is a warning in red. Blood perhaps, or maybe just red crayon. Trevor is left to his imagination on that one. "DO NOT BRING ANYONE" it states, clearly.

Any hope of relaxing is quickly dashed upon reading that note. Clearly the man earlier didn't want this task for some reason or another. And thus Trevor is left with a choice. Will he sit and finish his milkshake, tossing the paper into the fire to burn, and possibly leaving someone in the woods to die? Or..will he choose to be the hero, and come to the rescue?

Trevor lets out an exhale from his nose as he reads over the piece of paper. The paper isn't particularly legible, but thankfully, he's got a doctorate in reading awful hand-writing, because, he himself has awful handwriting.

Does he go? There's a milkshake to be drank.

But.. there's also someone lost in the woods..

Right. Standing from his chair, he steps out and away from the booth he was sitting at. "Guess I better go," and with him, comes the milkshake. No way is he leaving that behind.

(A powerful supernatural entity has taken control of the town's mayor, using him to further its dark agenda. The characters must uncover this conspiracy and find a way to free the mayor from the entity's grasp without causing a panic among the townsfolk.)
It is a quiet afternoon, a high heat day for Haven, but a cool place is where Sara finds herself. There's a sound of summer in the distance though muffled despite any enhanced senses. And...a ding shows up on someones phone nearby, only they can't check it themselves. Looks urgent.

It just so happened that Sara had been lost in her thoughts, until she hears that phone. She glances around, frowning as looks around for the source. Seeing a dropped phone nearby, she walks over with an arched brow, curiosity getting the better of her. Quickly glancing about to ensure nobody else is near, she picks up the phone to see what's going on.

As Sara knows, the cult is occupied, some mission in some place, a check in, a patrol, paperwork. Very few are still local. The message is urgent, an alter of cult news, suggesting some malevolent force has begun to take control of the mayor of the town, causing problems for the cult, and Meridith needs to inspect it and take care of it.

Sara pinches the bridge of her nose between her thumb and forefinger in slight frustration, and nudges Meridith. When it's clear the sleeping woman isn't going to wake, she sighs and gets to her feet. "I'd suppose I'm going to have to take care of this," she says, shaking her head and moving towards the door. To herself she whispers, "I suppose it'll be okay. Either I help, or I mean, the mayor has a demon or something controlling them is all," rather unconvincingly.

It should be easy right? Sara versus the mayor of Haven who may or may not be mind controlled by a demon? Sure. Why not. She manages to her feet, the sleeping woman is definitely not going to wake anytime soon, and she makes her way outside, blinking in the dusking sky.

Sara briefly pauses, checking her belongings. "Right," she murmurs. "Phone is here, weapons are stored in case I'm in a pinch..." Another sigh. "Malevolent spirit, here I come." As she steps outside she blinks rapidly at the sudden illumination that is still within the sky. Another look at the phone convinces her that she better get there soon, and so she begins to sprint towards her location.

Sara rushes away from the vehicle towards Town Hall. Gear nearby but not on her, probably for the best. It's still populated, people milling about, working late hours. The Mayor's office is clearly marked on a map, but it might be wise to poke around maybe? Well, Sara has at least two options. Skulk about and gather intel or...meet the Mayor?

Sara chooses to linger about outside, taking great lengths to ensure she's not spotted. She keeps her gear close to her, and after a couple embarrassing glances into the wrong offices, she finally finds the correct window, and keeps herself carefully within the brush outside, head up just enough to watch what's going on inside. "This can't be serious," she tells herself in a voice that's barely a whisper.

After a few moments of deliberation Sara finds, actually, that the mayor is on the second floor of the office. So, she might risk exposing herself if she tries to spy. Does she take the chance? Or perhaps there might be other methods of getting information? Either way, it's probably the safe move than barging in, she can always barge in when caught, right?

Finding nothing in the window she so carefully positioned herself to watch through, Sara looks upwards, finding a second story window directly above her. "Shit," she swears softly. "Here goes nothing, I guess." She looks around her, attempting to find a foothold that would allow her to swing herself upwards to be able to climb toward the window above.

Sara manages to hop up carefully. And glancing into the Mayor's office, she sees no one...but the wall is open and closing? Fortunate, apparently the Mayor has a secret room in his office? Convenient. But, a sharp cry breaks the focus of our young 'heroine' "Um, miss, what are you doing?" someone asks from the ground level walking over. Plain clothes, normie maybe?

Startled, Sara almost loses her grip on things. She turns to squint towards the ground. "Oh! I'm a parkour enthusiast!" she giggles, making up excuses on the fly. "I'm so sorry, just practicing a bit!" she offers a warm, bashful smile.

The man seems unsure, but not willing to press it at the moment. He nods once. "Right, right," then scratches his chin. "Impressive, though, ah, maybe don't. I saw security nosing, you may wanna lay low, or climb elsewhere." He warns Sara, then moves to stroll off.

Sara nods at the man, and watches carefully until he is out of sight. She turns back to the window and begins to frantically look for a latch, or a way in. After a moment of unreasonable panic, she pulls herself together with a deep breath and simply attempts to open it by lifting it upwards.

She could probably have slipped inside, normally, but hey this trumps security catching her, right? Right? She makes it to the window, reaching for a latch, the window can open but, it's taking her a clumsy amount of time until, okay, she's in, she manages to clambor through the window, now is in an empty office with no signs anywhere of anything amiss. The door closed, it seems, looking like a wall.

Sara places her face into her palm. She reaches for the phone she has taken with her, searching for any other clue that might be in place. With a sigh, she walks over to the wall and presses her hand to it, pushing it carefully a moment before giving a gentle rap with her knuckles. "I know it's here somewhere," she tells herself, the tip of her tongue over her lip in concentration.

Poor Sara, doing her best to cover for someone else. In over her head? No no, she's a capable and powerful being! As she investigates the door, it becomes clear that it must be pulled open and as she goes to do so...the door begins to open on its own, and a man glances at her, not appearing amused, but far from shocked.

Sara jumps back a bit as the door opens, and she finds herself face to face with someone. She doesn't say anything, particularly as the man does not appear at all shocked to see her. She simply tilts her head and glances him over, arching an eyebrow.

"...May I help you?" he asks, moving around towards the desk, if she lets him. His desk, it seems. As he stands behind it, he gestures for her to take a seat.

Sara moves to the side cautiously, allowing the man to reach his desk. She takes an uneasy seat across from him. "Mayor," she presumes. "I trust that you are...well?" Her eyes are still flicking between him and the wall before they finally rest on the man himself, carefully looking him over.

He smiles at Sara and nods, then he takes a seat and gazes upon her, eyesight falling upon the ring on her thumb, then back to hers and his eyes darken. "One of Shemra's welps," the voice speaks through the mayor rasping

"I am indeed one of Shemra's, though I don't believe the term is welps," Sara replies somewhat gently. "Are you certain you are alright? You don't seem quite yourself," she says, clutching her hands around her belongings.

The mayor laughs, deep and resonant, dark and forboding. "Oh cease this child of Shemra. You are not naive. But perhaps slow?" He laughs again, amused. "I am the one who shall turn to ash all that you hold dear."

Perhaps Sara has learned too much from Meridith. She heaves a sigh, rolling her eyes, seeming rather unamused. "Right then. And does this "one" have a name?" she asks, attempting to look fearful, as her fingers flick open something in her hand, just in case.