Gameplay
Syntax: AFK (time in minutes) OR (lower time - higher time in minutes)
This command will send a message to the room your character is in.
For example: afk 6
PCName goes AFK. (They expect to return in 6 minutes.)
For example: afk 4 8
PCName goes AFK. (They expect to return between 4 and 8 minutes from now)
Typing AFK puts your character in a tell-saving mode as follows: any tell to
you is stored in a special buffer, and can be seen later by typing replay.
This is useful when you need to leave the mud for 5 or 10 minutes, but don't
want to miss tells. AFK shows up in your prompt until it is turned off.
Tells to link-dead players are stored in a similar fashion, and can also be
seen by typing replay. (unless of course the player logs off before
reading them).
Afk
Syntax: AFK (time in minutes) OR (lower time - higher time in minutes)
This command will send a message to the room your character is in.
For example: afk 6
PCName goes AFK. (They expect to return in 6 minutes.)
For example: afk 4 8
PCName goes AFK. (They expect to return between 4 and 8 minutes from now)
Typing AFK puts your character in a tell-saving mode as follows: any tell to
you is stored in a special buffer, and can be seen later by typing replay.
This is useful when you need to leave the mud for 5 or 10 minutes, but don't
want to miss tells. AFK shows up in your prompt until it is turned off.
Tells to link-dead players are stored in a similar fashion, and can also be
seen by typing replay. (unless of course the player logs off before
reading them).