Gameplay
After the first decreases your pool size by 20%, stacking
multiplicatively. Your first form gets a bonus 5 points.
Stats:
Power: Costs 5 points. First rank gives +20 tooth and claw and -10
toughness, each successive rank gives 2 less tooth and claw and takes 1 less
toughness.
Toughness: Costs 5 points. First rank gives +20 toughness and -10 tooth and
claw, each successive rank gives 2 less toughness and takes 1 less tooth and
claw.
Camouflage: Costs 1 for Small/Tiny, 2 for Medium/Medium-small, 3 for
Mansized, 4 for Large, 5 for Very Large. Each point gives +1 stealth in
natural or dark areas.
Makes all movement in natural areas invisible to those with too low perception.
Speed: Costs 4 for Tiny, 3 for Small, 2 for Small-Medium, 1 for Medium, 2
for Mansized, 3 for Large, 4 for Very Large. Each point gives +1 running,
can exceed human running limits.
Agility: Costs 2 for Small/Tiny, 1 for Medium/Small-Medium, 2 for Mansized,
4 for Large, 5 for Very large. Gives +1 ranged defense, +1 dexterity.
Every two points gives +1 fast reflexes. At four points gives super jumping
if Small-Medium or larger.
Senses: Cost 1. Each point gives +1 perception in natural areas, every 2
points gives +1 perception in other areas.
Powers:
Flying: Costs 5 points. Grants the ability to fly.
Nocturnal: Costs 2 points. Gives night vision and +1 perception at night.
Poisonous: Costs 5 points. If small ups offense to 100% of base. If tiny
ups offense to 50% of base.
Amphibious: Costs 4 points. Gives ability to breath underwater and fight in
water without penalty.
Armored: Costs 5 points. Grants +30 natural armor.
Smelling: Gives acute smelling and +1 senses.
Seeing: Gives acute sight and +1 senses.
Hearing: Gives acute hearing and +1 senses.
Animal Stats
After the first decreases your pool size by 20%, stacking
multiplicatively. Your first form gets a bonus 5 points.
Stats:
Power: Costs 5 points. First rank gives +20 tooth and claw and -10
toughness, each successive rank gives 2 less tooth and claw and takes 1 less
toughness.
Toughness: Costs 5 points. First rank gives +20 toughness and -10 tooth and
claw, each successive rank gives 2 less toughness and takes 1 less tooth and
claw.
Camouflage: Costs 1 for Small/Tiny, 2 for Medium/Medium-small, 3 for
Mansized, 4 for Large, 5 for Very Large. Each point gives +1 stealth in
natural or dark areas.
Makes all movement in natural areas invisible to those with too low perception.
Speed: Costs 4 for Tiny, 3 for Small, 2 for Small-Medium, 1 for Medium, 2
for Mansized, 3 for Large, 4 for Very Large. Each point gives +1 running,
can exceed human running limits.
Agility: Costs 2 for Small/Tiny, 1 for Medium/Small-Medium, 2 for Mansized,
4 for Large, 5 for Very large. Gives +1 ranged defense, +1 dexterity.
Every two points gives +1 fast reflexes. At four points gives super jumping
if Small-Medium or larger.
Senses: Cost 1. Each point gives +1 perception in natural areas, every 2
points gives +1 perception in other areas.
Powers:
Flying: Costs 5 points. Grants the ability to fly.
Nocturnal: Costs 2 points. Gives night vision and +1 perception at night.
Poisonous: Costs 5 points. If small ups offense to 100% of base. If tiny
ups offense to 50% of base.
Amphibious: Costs 4 points. Gives ability to breath underwater and fight in
water without penalty.
Armored: Costs 5 points. Grants +30 natural armor.
Smelling: Gives acute smelling and +1 senses.
Seeing: Gives acute sight and +1 senses.
Hearing: Gives acute hearing and +1 senses.