Gameplay
Base offensive discipline is equal to best unarmed discipline plus best
armed discipline plus half of best ranged discipline.
Base defensive discipline is equal to armor disciplines + toughness.
With diminishing returns for values above 60.
Tiny Animals
Size: 0.2 Pounds and under, 0.1 kilograms and under.
Combat: 10% of base offense, 1% of base defense. +2 ranged defense.
Other: Movement in all rooms invisible to those with low perception, flies half as fast.
Requirements: Fae Knight or Primal Focus 4, Natural/Illusory Magic 4, Dark Magic 3.
Small Animals
Size: 0.2 - 11 pounds, 0.1 - 5 kilograms.
Combat: 40% of base offense, 25% of base toughness. +1 ranged defense.
Other: Movement in all rooms invisible to those with too low perception.
Requirements: Fae Knight/Primal 3, Natural Magic 2, Illusory 3, Dark 4.
Small-Medium Animals
Size: 11-88 pounds, 5-40 kilograms.
Combat: 75% of base offense, 50% of base defense.
Requirements: Fae Knight/Primal 3, Natural Magic 3, Illusory 4, Dark Magic 4.
Medium Animals
Size: 88-154 pounds, 40-70 kilograms.
Combat: 90% of base offense, 80% of base defense.
Requirements: Fae Knight or Primal Focus 2.
Mansized Animals
Size: 154-220 pounds, 70-100 kilograms.
Combat: 100% of base offense, 100% of base defense.
Requirements: Fae Knight or Primal Focus 1.
Large Animals
Size: 220-441 pounds, 100-200 kilograms.
Combat: 110% of base offense, 110% of base defense.
Requirements: Fae Knight or Primal Focus 2.
Very Large Animals
Size: 441-2004 pounds, 200-1000 kilograms.
Combat: 120% of base offense, 120% of base defense.
Requirements: Fae Knight or Primal Focus 4.
Note: Mansized animals and larger will be picked up if they linger too long in
public areas. A smaller animal can be picked up if the point social is used
on it.
Animal Weights
Base offensive discipline is equal to best unarmed discipline plus best
armed discipline plus half of best ranged discipline.
Base defensive discipline is equal to armor disciplines + toughness.
With diminishing returns for values above 60.
Tiny Animals
Size: 0.2 Pounds and under, 0.1 kilograms and under.
Combat: 10% of base offense, 1% of base defense. +2 ranged defense.
Other: Movement in all rooms invisible to those with low perception, flies half as fast.
Requirements: Fae Knight or Primal Focus 4, Natural/Illusory Magic 4, Dark Magic 3.
Small Animals
Size: 0.2 - 11 pounds, 0.1 - 5 kilograms.
Combat: 40% of base offense, 25% of base toughness. +1 ranged defense.
Other: Movement in all rooms invisible to those with too low perception.
Requirements: Fae Knight/Primal 3, Natural Magic 2, Illusory 3, Dark 4.
Small-Medium Animals
Size: 11-88 pounds, 5-40 kilograms.
Combat: 75% of base offense, 50% of base defense.
Requirements: Fae Knight/Primal 3, Natural Magic 3, Illusory 4, Dark Magic 4.
Medium Animals
Size: 88-154 pounds, 40-70 kilograms.
Combat: 90% of base offense, 80% of base defense.
Requirements: Fae Knight or Primal Focus 2.
Mansized Animals
Size: 154-220 pounds, 70-100 kilograms.
Combat: 100% of base offense, 100% of base defense.
Requirements: Fae Knight or Primal Focus 1.
Large Animals
Size: 220-441 pounds, 100-200 kilograms.
Combat: 110% of base offense, 110% of base defense.
Requirements: Fae Knight or Primal Focus 2.
Very Large Animals
Size: 441-2004 pounds, 200-1000 kilograms.
Combat: 120% of base offense, 120% of base defense.
Requirements: Fae Knight or Primal Focus 4.
Note: Mansized animals and larger will be picked up if they linger too long in
public areas. A smaller animal can be picked up if the point social is used
on it.