Gameplay
The Hunters are a group that hunts supernaturals for sport. The Syndicate deals mostly in human-trafficking to supernatural interests and the Dynasty is a large supernatural faction located in the far East.
The Hunters
Overview: A group of former big game hunters who turned to hunting supernaturals for sport.
Common Allies: None.
Common Enemies: Almost everyone else.
Prefers: Non supernaturals.
Typical Tasks: Hunts, gathering information for hunts.
The Syndicate
Overview: A mostly human organization that specializes in the capture and delivery of humans to God or Fae or anybody with money for their particular purpose, whether looking for someone to fleshform into a new type of monster, run through a monster filled labyrinth or be a new bed slave, the Syndicate can get it for you.
Common Allies: The Banished, The Gamemasters, The Circus, The god houses, The Undergods, The Chosen, The Mob, The Russian Mafia.
Common Enemies: The Lost, The Beastmasters, The Prometheans, The Forsaken, FBI, Interpol, Sheriff.
Prefers: Underworld Contacts, demonborn.
Typical Task: Finding suitable targets, catching them, delivering them.
The Dynasty
Overview: The Dynasty is the most powerful supernatural organization apart
from the big three, but tends to be largely isolationist and operates almost
entirely out of the far East. Their goals and priorities are an enigma and using
any supernatural abilities in their territories is considered unwise since you
can never know what will offend them. Their agents are much like modern ninjas,
highly stealth oriented assassins who use modern weapons as well as biomancy to
augment their strength, speed and durability, but are otherwise human. Those
who anger them and are caught by their agents are never heard of again.
Common Allies: Chinese Intelligence
Common Enemies: The Hand, The Order, The Temple.
Prefers: Asians
Typical Tasks: None
The Witch Hunters
Overview: The Witch Hunters are a loose assemblage of people dedicated to the elimination of supernatural threats. Their central leadership and history are fairly religious but today anyone who wants to go after dangerous supernaturals and black magic can be endorsed as a member and given assistance with weapons and training to do so and most of their members are those who've previously suffered at the hands of supernatural forces. While they target all types of dangerous supernaturals they have a strong historical enmity to black magic in particular and have a fierce rivalry with the Coven owing to a long history of grievances from both sides.
Common Allies: The Temple, The Hunters
Common Enemies: The Coven, The Black Circle, The Hand
Prefers: Humans, Religious Individuals, those seeking vengeance
Typical Tasks: Identifying, tracking and eliminating supernaturals and magical practitioners
Antagonist Subfactions
The Hunters are a group that hunts supernaturals for sport. The Syndicate deals mostly in human-trafficking to supernatural interests and the Dynasty is a large supernatural faction located in the far East.
The Hunters
Overview: A group of former big game hunters who turned to hunting supernaturals for sport.
Common Allies: None.
Common Enemies: Almost everyone else.
Prefers: Non supernaturals.
Typical Tasks: Hunts, gathering information for hunts.
The Syndicate
Overview: A mostly human organization that specializes in the capture and delivery of humans to God or Fae or anybody with money for their particular purpose, whether looking for someone to fleshform into a new type of monster, run through a monster filled labyrinth or be a new bed slave, the Syndicate can get it for you.
Common Allies: The Banished, The Gamemasters, The Circus, The god houses, The Undergods, The Chosen, The Mob, The Russian Mafia.
Common Enemies: The Lost, The Beastmasters, The Prometheans, The Forsaken, FBI, Interpol, Sheriff.
Prefers: Underworld Contacts, demonborn.
Typical Task: Finding suitable targets, catching them, delivering them.
The Dynasty
Overview: The Dynasty is the most powerful supernatural organization apart
from the big three, but tends to be largely isolationist and operates almost
entirely out of the far East. Their goals and priorities are an enigma and using
any supernatural abilities in their territories is considered unwise since you
can never know what will offend them. Their agents are much like modern ninjas,
highly stealth oriented assassins who use modern weapons as well as biomancy to
augment their strength, speed and durability, but are otherwise human. Those
who anger them and are caught by their agents are never heard of again.
Common Allies: Chinese Intelligence
Common Enemies: The Hand, The Order, The Temple.
Prefers: Asians
Typical Tasks: None
The Witch Hunters
Overview: The Witch Hunters are a loose assemblage of people dedicated to the elimination of supernatural threats. Their central leadership and history are fairly religious but today anyone who wants to go after dangerous supernaturals and black magic can be endorsed as a member and given assistance with weapons and training to do so and most of their members are those who've previously suffered at the hands of supernatural forces. While they target all types of dangerous supernaturals they have a strong historical enmity to black magic in particular and have a fierce rivalry with the Coven owing to a long history of grievances from both sides.
Common Allies: The Temple, The Hunters
Common Enemies: The Coven, The Black Circle, The Hand
Prefers: Humans, Religious Individuals, those seeking vengeance
Typical Tasks: Identifying, tracking and eliminating supernaturals and magical practitioners