Gameplay
Arcane patrols do not require you to be moving around the grid, but are
greatly aided by your doing so. Every few minutes you will visibly close
your eyes to use your arcane senses while on arcane patrol.
One)
Your character finds an item of mystical value, unfortunately it is cursed
and upon touching it the curse awakens. Others with the arcane patrol habit
will sense the awakening of the curse and your direction and be able to seek
you out to come to your aid. Once you have at least two other arcanists to
help you you can attempt to decurse the item with patrol decurse. Over the
next approximately one hour you can RP decursing the object with random
echos emitted as the object resists the attempts. At the conclusion of this
the item will be turned into material which is of supernatural value if
contributed to a society. It is then up to the players to figure out who
will get the item and how the spoils will be divided if at all.
Two)
Your character senses a malevolent spirit arising somewhere in the
graveyard, they and others with the arcane patrol habit will sense it's
direction from them and can move to that room to attempt to banish the
spirit. As long as at least three arcanists move to the location you can
then use patrol banish to attempt to dispel the spirit. You then have about
an hour to RP banishing the spirit during which you will experience random
echos as the spirit resists the attempt. At the conclusion every character
involved will be rewarded with some RP exp and personal karma.
Three)
Your character attacks an enemy of your society with magic. An enemy of
your society is determined by if they're a member of an opposing alliance.
When the curse begins both sides members who are on arcane patrol will sense
the building magical battle and can come to the aid of their members. During
the battle characters on both sides can use patrol pledge to devote some of
their life force to the conflict, every time they do so they can also add an
argument that will be emitted to the other side anonymously. In the fashion
of patrol pledge (amount) (message). At the culmination of the battle the
side with the most life force contributed, modified by their arcane power
will win, and the initiating character or the victim will be remotely
harvested mystically, the other gaining a small empowered gem that can be
contributed to their society. Some portion of the total life force spent by
everyone else is also added to the gem.
patrol habits
Arcane Patrol Events
Arcane patrols do not require you to be moving around the grid, but are
greatly aided by your doing so. Every few minutes you will visibly close
your eyes to use your arcane senses while on arcane patrol.
One)
Your character finds an item of mystical value, unfortunately it is cursed
and upon touching it the curse awakens. Others with the arcane patrol habit
will sense the awakening of the curse and your direction and be able to seek
you out to come to your aid. Once you have at least two other arcanists to
help you you can attempt to decurse the item with patrol decurse. Over the
next approximately one hour you can RP decursing the object with random
echos emitted as the object resists the attempts. At the conclusion of this
the item will be turned into material which is of supernatural value if
contributed to a society. It is then up to the players to figure out who
will get the item and how the spoils will be divided if at all.
Two)
Your character senses a malevolent spirit arising somewhere in the
graveyard, they and others with the arcane patrol habit will sense it's
direction from them and can move to that room to attempt to banish the
spirit. As long as at least three arcanists move to the location you can
then use patrol banish to attempt to dispel the spirit. You then have about
an hour to RP banishing the spirit during which you will experience random
echos as the spirit resists the attempt. At the conclusion every character
involved will be rewarded with some RP exp and personal karma.
Three)
Your character attacks an enemy of your society with magic. An enemy of
your society is determined by if they're a member of an opposing alliance.
When the curse begins both sides members who are on arcane patrol will sense
the building magical battle and can come to the aid of their members. During
the battle characters on both sides can use patrol pledge to devote some of
their life force to the conflict, every time they do so they can also add an
argument that will be emitted to the other side anonymously. In the fashion
of patrol pledge (amount) (message). At the culmination of the battle the
side with the most life force contributed, modified by their arcane power
will win, and the initiating character or the victim will be remotely
harvested mystically, the other gaining a small empowered gem that can be
contributed to their society. Some portion of the total life force spent by
everyone else is also added to the gem.
See Also
Patrolpatrol habits