Gameplay
Brainwashing can only be done in a brainwashing facility. A target must be
helpless and without Sanctuary protection in order for brainwashing to proceed. The
brainwashing cooldown lasts one month. One brainwashing procedure can only be done at
a time.
Brainwashing reversals have a slim chance to happen automatically once a day for all
characters who maintain life force at or near 100%. These types of reversals do
not affect implants.
Brainwash types neutralizer and implant require medicine 2 to perform.
Syntax: brainwash implant (target)
This command installs a remote-controlled device in the target's head, producing
a controller and causing a severe injury.
Syntax: control incapacitate
When in possession of a controller, this command renders your implanted target
unconscious.
Syntax: trash controller
Destroy a controller, rendering an implant inert.
Syntax: brainwash neutralizer (target)
This command installs a neutralizer device inside a target, nullifying all
supernatural abilities. Implanting this device causes a severe injury.
Syntax: brainwash extraction (target)
This command can be used to try to remove a neutralizing implant. Removal attempts
can only be attempted on healthy targets and cause severe injury. Chance of success
for removal is very low, and it is typical for this procedure to take several attempts
before it is successful. The engineering and medicine stats improve chance of success.
Syntax: brainwash loyalty (target) (person or society name)
This brainwashes a target to be loyal to the specified party. The target will
receive regular imprints about needing to be loyal to said party.
Syntax: control surrender (target)
The person or leader of the faction a target is loyal to can use this command to force
the target to tie themselves up.
Syntax: brainwash pacifist (target)
This brainwashes a target against violence. The rationalization is their own, but they
cannot attack anyone codedly while under this type of brainwashing.
Syntax: brainwash cleanse (target)
This removes all the bad memories from the target party, whether they were the victim
or perpetrator of such events. It also removes the memory of any desire to commit
bad or evil deeds. They are otherwise left unaffected, but this type of brainwashing
may be enough to redeem a previously bad person.
Syntax: brainwash reidentity (target) (new identity)
This causes a target to believe they are the identity specified. Detail about these
identities should be specified in emotes or messages if needed.
Syntax: brainwash reversal (target)
This type of procedure reverses all non-implant brainwashing procedures, restoring
a character to their original mindset. It also reverses memory suppression and
false memories derived from alchemically created potions. This does not remove
explosive or neutralizer implants. Nor does it remove imprints.
Mindhack
Brainwash
Brainwashing can only be done in a brainwashing facility. A target must be
helpless and without Sanctuary protection in order for brainwashing to proceed. The
brainwashing cooldown lasts one month. One brainwashing procedure can only be done at
a time.
Brainwashing reversals have a slim chance to happen automatically once a day for all
characters who maintain life force at or near 100%. These types of reversals do
not affect implants.
Brainwash types neutralizer and implant require medicine 2 to perform.
Syntax: brainwash implant (target)
This command installs a remote-controlled device in the target's head, producing
a controller and causing a severe injury.
Syntax: control incapacitate
When in possession of a controller, this command renders your implanted target
unconscious.
Syntax: trash controller
Destroy a controller, rendering an implant inert.
Syntax: brainwash neutralizer (target)
This command installs a neutralizer device inside a target, nullifying all
supernatural abilities. Implanting this device causes a severe injury.
Syntax: brainwash extraction (target)
This command can be used to try to remove a neutralizing implant. Removal attempts
can only be attempted on healthy targets and cause severe injury. Chance of success
for removal is very low, and it is typical for this procedure to take several attempts
before it is successful. The engineering and medicine stats improve chance of success.
Syntax: brainwash loyalty (target) (person or society name)
This brainwashes a target to be loyal to the specified party. The target will
receive regular imprints about needing to be loyal to said party.
Syntax: control surrender (target)
The person or leader of the faction a target is loyal to can use this command to force
the target to tie themselves up.
Syntax: brainwash pacifist (target)
This brainwashes a target against violence. The rationalization is their own, but they
cannot attack anyone codedly while under this type of brainwashing.
Syntax: brainwash cleanse (target)
This removes all the bad memories from the target party, whether they were the victim
or perpetrator of such events. It also removes the memory of any desire to commit
bad or evil deeds. They are otherwise left unaffected, but this type of brainwashing
may be enough to redeem a previously bad person.
Syntax: brainwash reidentity (target) (new identity)
This causes a target to believe they are the identity specified. Detail about these
identities should be specified in emotes or messages if needed.
Syntax: brainwash reversal (target)
This type of procedure reverses all non-implant brainwashing procedures, restoring
a character to their original mindset. It also reverses memory suppression and
false memories derived from alchemically created potions. This does not remove
explosive or neutralizer implants. Nor does it remove imprints.
See Also
MakepotionMindhack