Gameplay
Syntax: Channelnegative (target)
This is a combat ability available to arcanists, it doesn't have a cooldown
and can be used every round. It channels negative mystical energy into
them, meaning any follow up debuffs will be stronger or last longer.
However it also channels 1/3rd as much positive energy into them, increasing
the power of buffs. Whenever a target is hit by a debuff their remaining
positive energy is halved, and whenever hit by a buff their remaining
negative energy is halved. Channelnegative is more powerful when a target
is at lower defense and does relatively little for characters at high levels
of defense.
Channelnegative
Syntax: Channelnegative (target)
This is a combat ability available to arcanists, it doesn't have a cooldown
and can be used every round. It channels negative mystical energy into
them, meaning any follow up debuffs will be stronger or last longer.
However it also channels 1/3rd as much positive energy into them, increasing
the power of buffs. Whenever a target is hit by a debuff their remaining
positive energy is halved, and whenever hit by a buff their remaining
negative energy is halved. Channelnegative is more powerful when a target
is at lower defense and does relatively little for characters at high levels
of defense.