Gameplay
Levels: 0, 1, 2
Requirements: Demigod or arcane focus 1
This ability allows a character to see ghosts though the exact mechanism is at
the player's discretion to flesh out. Clairvoyance is used automatically for
determining if player ghosts are seen, but must be roleplayed out when dealing
with NPCs.
Clairvoyance 1: Charaters can see when a ghost moves into the room they're
occupying, but not ghosts in adjacent rooms or the ghost itself
even should that ghost be in the same room.
Clairvoyance 2: Characters are able to see ghosts all the time.
Characters have a chance of detecting ghosts who enter a room they occupy based
on their perception even if they don't possess Clairvoyance. Such characters
will not see the identity of the ghost even should they detect the presence of
one.
Occult Contacts
Stats
Clairvoyance
Levels: 0, 1, 2
Requirements: Demigod or arcane focus 1
This ability allows a character to see ghosts though the exact mechanism is at
the player's discretion to flesh out. Clairvoyance is used automatically for
determining if player ghosts are seen, but must be roleplayed out when dealing
with NPCs.
Clairvoyance 1: Charaters can see when a ghost moves into the room they're
occupying, but not ghosts in adjacent rooms or the ghost itself
even should that ghost be in the same room.
Clairvoyance 2: Characters are able to see ghosts all the time.
Characters have a chance of detecting ghosts who enter a room they occupy based
on their perception even if they don't possess Clairvoyance. Such characters
will not see the identity of the ghost even should they detect the presence of
one.
See Also
ClairaudienceOccult Contacts
Stats