\ Haven:Mist and Shadow Gameplay/Clinic Commit
Gameplay

Clinic Commit


Anyone you commit to the clinic will cost you $100 resources or dollars a day
to keep, but other societies can increase the cost to keep them by petitioning
for their release. Each $1 spent on petitions increases the cost per day bt $2.

Wildlings, Timeswept, Dreamchildren and those with chemically augmented
modifiers all cost less to commit and have much lower ongoing costs to keep in
the clinic unless someone is petitioning for their release.

Clinic Signin Get a guess pass to use the clinic facilities.

Clinic page staff/(person)
Pages for a particular person or staff in general to come to your room.

Clinic Commit (target)
Commit a character in the room with you for a small $100 fee, requires
target be helpless or yourself.

Clinic Release (name)
Release a character from the clinic, only staff can use this to release
characters commited by themsleves or from the college. Only sponsors can
use it on characters commited in other ways.

Clinic Changesponsor (name) (newsponsor)
Change the sponsor of a patient to a specified society or character in
the same room. If transferring to a society, the society needs 100k of
resources.

Clinic Petition (name) (amount)
Spend society resources to petition for the release of a patient, goes
into a bank from which up to $500 is drawn a day in order to increase
the costs of maintaining the prisoner by 20% the amount exponentially.
This means that while the cost to keep a patient may start at $1000,
after a week of petitioning, it can be as high as $3000.

See Also

The Clinic?
Clinic Staff?
Clinic Patients and Clinic Arrest.?