\ Haven:Mist and Shadow Gameplay/Combat Mechanics
Gameplay

Combat Mechanics


For Ranged damage 150% at 10 +- optimum. 175% at exactly optimum
35% at max to 90% of max, 35% at 2 to 10% of max. 125% at
optimum to 90%, 100% at optimum to 10%.

Ranged attacks do 40% less damage in a round after being hit by melee.
+ or - affects from specials.

Damage in excess of 85 before specials are taken into account will be reduced to closer to 85. This cap is 25 points higher if hitting or being hit by an NPC or shifter in animal shape.

PCs can't do more than 40 percent of the total defense of other PCs if they have at least 100DF. Or 60 percent of total defense of minions and allies.