Gameplay
Syntax: compete against (person) with (stat) and (stat) and (stat)
This command allows you to test your stats against someone else?s, up to
three at a time.
For instance if you wished to arm wrestle with someone, compete against (person)
with strength
Would test your strength against theirs, or for a game of darts you might
enter compete against (person) with games and dexterity
On completion of the command it will send an echo to the room of who won.
Normally the winner will always be the person with the highest stat total,
if the stat totals are equal it will be a fifty/fifty chance. However
this may change based on the inclusion of certain stats.
Currently games is the only stat which deviates from this, when adding
games as one of the stats tested it will always introduce an element of
randomness to the calculation while still significantly favoring the
person with higher stats.
For each 1 point below the other person you are in a game calculation, your
chance of winning will lower by a multiplicative 20%. So if stat levels
are the same you'll have 50% chance, if you're one lower 40%, if 2 lower
32% etc.
As optional syntax you can also drop the 'against' and simply type compete
(person) with (stats)
Compete
Syntax: compete against (person) with (stat) and (stat) and (stat)
This command allows you to test your stats against someone else?s, up to
three at a time.
For instance if you wished to arm wrestle with someone, compete against (person)
with strength
Would test your strength against theirs, or for a game of darts you might
enter compete against (person) with games and dexterity
On completion of the command it will send an echo to the room of who won.
Normally the winner will always be the person with the highest stat total,
if the stat totals are equal it will be a fifty/fifty chance. However
this may change based on the inclusion of certain stats.
Currently games is the only stat which deviates from this, when adding
games as one of the stats tested it will always introduce an element of
randomness to the calculation while still significantly favoring the
person with higher stats.
For each 1 point below the other person you are in a game calculation, your
chance of winning will lower by a multiplicative 20%. So if stat levels
are the same you'll have 50% chance, if you're one lower 40%, if 2 lower
32% etc.
As optional syntax you can also drop the 'against' and simply type compete
(person) with (stats)