Gameplay
Muscle
-Every contact assigned to this job will provide you with an ally to use in
combat. Use make ally to configure your ally, then use an attack with the
asummon special to make them arrive in combat. Allies usually take 4 rounds
to show up. You can use command allies attack/follow/atwill (target) to
command them in fights. Allies do less damage if the person who summoned
them has used their attack that round. The power of allies is determined by
the average score of all contacts assigned to the muscle job. Each ally has
60k experience, times the number of skillpoints invested into the muscle
contact in experience to spend. So 60k at rank 1, 180k at rank 2 and 900,
000 at rank 5. When an ally is defeated in combat they become injured and
the contact is unable to be used again for about three days.
It takes 20 minutes after a fight for your allies to refresh.
You can use 'Ally info to see information on your allies.
Reputation
-A contact assigned to this job will increase your social rank.
Schemes
-A contact assigned to this job will increase the duration of any scheme you
launch.
Influence
-A contact assigned to this job will produce influence for you every time
you log on, only one of your characters can benefit from this.
Capital
-A contact assigned to this job will produce newbie credit money for you
every time you log on, only one of your characters can benefit from this.
Politics
-A contact assigned to this job will give you more societal standing every
time you log on, only one character can benefit from this.
Planning
-A contact assigned to this job will give you more scheme influence every
time you log on, only one character can benefit from this.
Labor
-A contact assigned to this job will reduce the time taken and fatigue
caused by tasks such as repairing or developing roads or clearing forests.
Recover
-Set a contact to recover from their present job so they might soon take a new one.
Contact Jobs
Muscle
-Every contact assigned to this job will provide you with an ally to use in
combat. Use make ally to configure your ally, then use an attack with the
asummon special to make them arrive in combat. Allies usually take 4 rounds
to show up. You can use command allies attack/follow/atwill (target) to
command them in fights. Allies do less damage if the person who summoned
them has used their attack that round. The power of allies is determined by
the average score of all contacts assigned to the muscle job. Each ally has
60k experience, times the number of skillpoints invested into the muscle
contact in experience to spend. So 60k at rank 1, 180k at rank 2 and 900,
000 at rank 5. When an ally is defeated in combat they become injured and
the contact is unable to be used again for about three days.
It takes 20 minutes after a fight for your allies to refresh.
You can use 'Ally info to see information on your allies.
Reputation
-A contact assigned to this job will increase your social rank.
Schemes
-A contact assigned to this job will increase the duration of any scheme you
launch.
Influence
-A contact assigned to this job will produce influence for you every time
you log on, only one of your characters can benefit from this.
Capital
-A contact assigned to this job will produce newbie credit money for you
every time you log on, only one of your characters can benefit from this.
Politics
-A contact assigned to this job will give you more societal standing every
time you log on, only one character can benefit from this.
Planning
-A contact assigned to this job will give you more scheme influence every
time you log on, only one character can benefit from this.
Labor
-A contact assigned to this job will reduce the time taken and fatigue
caused by tasks such as repairing or developing roads or clearing forests.
Recover
-Set a contact to recover from their present job so they might soon take a new one.