\ Haven:Mist and Shadow Gameplay/Crisis
Gameplay

Crisis


Crises are coded events that Story Runners can use to affect the entire
town temporarily. Because of their town wide nature only senior SRs or
Staff can use them. To be senior, a SR has to have been around for a while
and done a certain amount of RP.

Crisis brainwash on (Message)
-Places a level 1 imprint on everyone in town.
Crisis brainwash off
-Stop the brainwash.

Crisis flood on
-Floods the town, making the streets and parks like water rooms
and the caves and tunnels like underwater rooms.
Crisis flood off
-Ends the flood.

Crisis supernaturaldarkness on
-Makes the entire town dark, even inside and normally lit areas.
Crisis supernaturaldarkness off
-Turns off the dark.

Crisis darkness on
-Blocks out all natural light, meaning rooms that are normally lit by the
sun will now be dark.
Crisis darkness off.
-Turns off the dark.

Crisis blackout on
-Renders all indoor rooms dark, even those that would normally be lit.
Crisis blackout off
-Turns the lights back on.

Crisis light on
-Makes outside unlit rooms lit even if it's night time.
Crisis light off
-Turns off the unnatural light.

Crisis hurricane on
-Creates a fierce wind that can randomly move players when they're outside.
Crisis hurricane off
-Turns off the wind.

Crisis storm on
-Creates and maintains a storm, the type depends on the current temperature.
Crisis storm off
-Lets the storm dissipate naturally.

Crisis heatup (degrees)
-Raises the game temperature by the specified number of degrees Fahrenheit.

Crisis cooldown (degrees)
-Lowers the game temperature by the specified number of degrees farenheit.

Crisis atmosphere
-Puts you in an editor where you can write a message that will appear in
every room when people look.

Crisis constantdamage on (message)
-People outside will regularly take small amounts of damage, when they do
they will see (message) on a new line.
Crisis constantdamage off
-Turn off the constant damage.

Crisis erraticdamage on (message)
-People outside have a small chance to be hit for very serious damage, they
will see (message) on a new line when they do. This damage will wound most
characters.

Crisis invade (1-3) (number)
-This starts an invasion, up to three invasions can be run at once, pick the
number by 1-3, the (number) is the monster number you want to use for the
invasion, see help monsters for information on setting those up. If you're
on the grid when you use this command, the monsters will spawn from where
you're standing, if not they'll spawn from the edges of town. Invasion mobs
will not aggro civilians, but rather will force them to flee on sight.
Crisis invade over (1-3)
-Bring a stop to an invasion.

Crisis invade intelligent (1-3)
-This will set the mobs of the current invasion to knock on doors.
Crisis invade unintelligent (1-3)
-No more door knocking.

Crisis invade nightmare (1-3)
-Sets the invasion mobs to be in the nightmare.
Crisis invade unnightmare (1-3)
-Invading mobs no longer in the nightmare.

Crisis invade flying (1-3)
-Sets the invading mobs to fly through the air most of the time and
sometimes descend to the streets.
Crisis invade walking (1-3)
-Sets the invading mobs to walk along the ground.

Crisis mist on/off
-Sets the town to be shrouded in mist.

Crisis nodrive on/off
-Makes people unable to use their vehicles.

Crisis uninvite on/off
-Makes people wander out of their houses and shops.

Crisis notravel on/off
-Stops people being able to leave Haven.

So for example if you wanted to do RP based around a catastrophic bridge
being opened between our world and the elemental plane of fire, you could
start off with a broadcast about flames and smoke, then set the atmosphere
to be heavy with smoke and flicking flames. Perhaps you could then make
smaller fire elementals start to invade the town from within the nightmare,
then set the town to darkness as the smoke obscures the sun. As the bridge
grows stronger and more severe you could add a constantdamage with a message
like "You are burnt by burning ash", and raise the town's temperature. Then
some of the elementals might start coming out of the nightmare and into the
town proper, and you could add an erratic damage with a message like. "A
giant fireball crashes into the ground beside you, sending you flying."

This is obviously a severe example, but should give an idea of the sorts of
things you can do with the code.