Gameplay
The customize command allows players to alter the properties of an object so
that they can better represent props in their stories. The command can be used
in any store that sells the type of object being customized.
Syntax: customize (object)
Enters the object editor.
Syntax: customize (object) (field) (value)
Possible fields are: cover, zips, shortstring, longstring, names, wear,
description, extra, layer, symbol, cost, badge, large, focus, angeliccollar,
relic, playlist. Symbol, badge, large, focus, angeliccollar, relic, and
playlist take no values.
An explaination of fields follows:
Cover: Toggles cover location. A cover location is any area which the object
should normally cover when worn.
Zips: Toggles zipes location. A zips location is any area which is revealed
when the zip command is used.
Shortstring: Sets the phrase used to describe an object is manipulated such as
with the wear, remove, drop, or get commands. This is also the string used
for the stash command as well.
Longstring: Sets the phrase used to describe an object when it is seen on a
character, in a room, or in an inventory.
Names: Sets the keywords used to interact with the object. Each space in a
names value will indicate the start of a new keyword.
Wear: Sets the phrase used for the location within <> when a character's outfit
is displayed.
Description: Opens the editor for an object's description. This blurb will be
displayed when an object is looked at directly.
Extra: Opens the editor for an object's extra. This creates an extra with the
name specified as a value. Whenever this keyword is looked at, the blurb will
be displayed.
Layer: Sets the layer an object occupies. Objects with higher layer values are
always worn over top of objects with lower values. This may cause objects to
obscure others beneath them depending on the cover locations of each. A zero
value will make the item wearable in any layer depending on the order in which
it is worn.
Symbol: Attaches the symbol of the character's society to the object. Wearing
an object with a symbol allows a character to earn respect while he is role
playing. This also allows the sheriff's department to create items with their
symbol on it. All symbols can be used to access the goblin market. A type of
symbol that identifies an item as a goblin key can be created by characters
without a society and with occult knowledge 1 or greater. These keys allow
access to the goblin market, but confer no additional symbol benefits.
Cost: Sets the objects cost. An objects cost can only increase from what it is
currently set to.
Large: Makes the object a large object. Large objects require the lift command
to move.
Focus: Designates the object as a magical focus.
Angeliccollar: Designates the object as an angelic collar.
Relic: Designates the object as a relic.
Playlist: Sets up the playlist for a game or playback item.
Warmth/Breathable: Adding the following keywords to a clothing's short
description can make them warmer or more breathable/cooling: vented,
insulated, heated, padded, quilted, merino, thermal,
wool, fur.
editing objects?
outfitproof
waterproof
wearing clothing
Customize
The customize command allows players to alter the properties of an object so
that they can better represent props in their stories. The command can be used
in any store that sells the type of object being customized.
Syntax: customize (object)
Enters the object editor.
Syntax: customize (object) (field) (value)
Possible fields are: cover, zips, shortstring, longstring, names, wear,
description, extra, layer, symbol, cost, badge, large, focus, angeliccollar,
relic, playlist. Symbol, badge, large, focus, angeliccollar, relic, and
playlist take no values.
An explaination of fields follows:
Cover: Toggles cover location. A cover location is any area which the object
should normally cover when worn.
Zips: Toggles zipes location. A zips location is any area which is revealed
when the zip command is used.
Shortstring: Sets the phrase used to describe an object is manipulated such as
with the wear, remove, drop, or get commands. This is also the string used
for the stash command as well.
Longstring: Sets the phrase used to describe an object when it is seen on a
character, in a room, or in an inventory.
Names: Sets the keywords used to interact with the object. Each space in a
names value will indicate the start of a new keyword.
Wear: Sets the phrase used for the location within <> when a character's outfit
is displayed.
Description: Opens the editor for an object's description. This blurb will be
displayed when an object is looked at directly.
Extra: Opens the editor for an object's extra. This creates an extra with the
name specified as a value. Whenever this keyword is looked at, the blurb will
be displayed.
Layer: Sets the layer an object occupies. Objects with higher layer values are
always worn over top of objects with lower values. This may cause objects to
obscure others beneath them depending on the cover locations of each. A zero
value will make the item wearable in any layer depending on the order in which
it is worn.
Symbol: Attaches the symbol of the character's society to the object. Wearing
an object with a symbol allows a character to earn respect while he is role
playing. This also allows the sheriff's department to create items with their
symbol on it. All symbols can be used to access the goblin market. A type of
symbol that identifies an item as a goblin key can be created by characters
without a society and with occult knowledge 1 or greater. These keys allow
access to the goblin market, but confer no additional symbol benefits.
Cost: Sets the objects cost. An objects cost can only increase from what it is
currently set to.
Large: Makes the object a large object. Large objects require the lift command
to move.
Focus: Designates the object as a magical focus.
Angeliccollar: Designates the object as an angelic collar.
Relic: Designates the object as a relic.
Playlist: Sets up the playlist for a game or playback item.
Warmth/Breathable: Adding the following keywords to a clothing's short
description can make them warmer or more breathable/cooling: vented,
insulated, heated, padded, quilted, merino, thermal,
wool, fur.
See Also
Cloneediting objects?
outfitproof
waterproof
wearing clothing