Gameplay
Syntax: disciplines
This command will show you a list of your current trained disciplines,
their actual trained value and their adjusted effective value in brackets.
Syntax: disciplines all
This command will show you all available disciplines that can be trained.
Check the corresponding help files for more information on each one.
Syntax: disciplines cost / disciplines cost (number)
This command will show you the current cost to train any disciplines a
single additional level from where you are currently trained. If you add
a number at the end, it will tell you how much total experience is
required to raise a discipline to a particular level.
Disciplines are the stats used to determine your combat performance, and are
broken down into three categories: Melee, Ranged, and Defensive.
The combined total of all your defensive disciplines is added and multiplied
by 5 to give your overall defense value, which works similar to hit points.
Melee Disciplines can only be used when next to a target, with a distance
value of 1, and do their value in damage.
Ranged Disciplines each have a unique max range and an optimum range which
is half that. Each of the help files for the ranged disciplines lists these
but this decreases towards 0 at max range or when the target is adjacent.
values. They do the same damage as a melee discipline at optimum range,
Certain disciplines require specific weapon objects in order for them to
count as being effective. For instance, the Rifle discipline will require
a large gun object. See Also: Help Object Types
The melee disciplines of Striking and Grappling will add to your total melee
effective value. These do not stack. For instance, if you have 10 Striking
and 20 Short Blades, your effective Short Blades if you have the weapon will
be 30 Short Blades.
Disciplines
Syntax: disciplines
This command will show you a list of your current trained disciplines,
their actual trained value and their adjusted effective value in brackets.
Syntax: disciplines all
This command will show you all available disciplines that can be trained.
Check the corresponding help files for more information on each one.
Syntax: disciplines cost / disciplines cost (number)
This command will show you the current cost to train any disciplines a
single additional level from where you are currently trained. If you add
a number at the end, it will tell you how much total experience is
required to raise a discipline to a particular level.
Disciplines are the stats used to determine your combat performance, and are
broken down into three categories: Melee, Ranged, and Defensive.
The combined total of all your defensive disciplines is added and multiplied
by 5 to give your overall defense value, which works similar to hit points.
Melee Disciplines can only be used when next to a target, with a distance
value of 1, and do their value in damage.
Ranged Disciplines each have a unique max range and an optimum range which
is half that. Each of the help files for the ranged disciplines lists these
but this decreases towards 0 at max range or when the target is adjacent.
values. They do the same damage as a melee discipline at optimum range,
Certain disciplines require specific weapon objects in order for them to
count as being effective. For instance, the Rifle discipline will require
a large gun object. See Also: Help Object Types
The melee disciplines of Striking and Grappling will add to your total melee
effective value. These do not stack. For instance, if you have 10 Striking
and 20 Short Blades, your effective Short Blades if you have the weapon will
be 30 Short Blades.