Gameplay
Syntax: Dread (degree) (thing) Or Dread (person) (degree) (thing)
This command allows a player to project things their character is dreading at the current point in time. It will appear in the form of:
You feel (degree)ly negatively preoccupied with the prospect of (thing).
And any demonborn will see.
You (degree) want to manifest (person)'s dread of (thing).
This command represents the ability of those with demonic empathic abilities to intuitively sense the things that will best illicit suffering in others. Demonborn are not typically aware of the exact details of what someone is dreading, it is not mind reading, but they can pick up the general themes and ideas behind it.
What a player chooses for the dread command and their level does not represent what they character most fears or dreads generally, rather whatever it is most currently on their mind which makes it heavily influenced by the situation and circumstances. It is also often heavily influenced by their current train of thought, for instance someone mentions getting up early tomorrow, which makes them think about something they have to do at work tomorrow, which makes them start dreading being told off by their boss. This can at times be a little confusing for a demonborn who'd have no idea why they're starting to feel like it'd be a good idea to put on a suit and scold this person.
Skilled demonborn interrogators work hard to try and control and influence the train of thought of their targets in order to more usefully use this sense to obtain valuable information or expose people's weaknesses.
Dread
Syntax: Dread (degree) (thing) Or Dread (person) (degree) (thing)
This command allows a player to project things their character is dreading at the current point in time. It will appear in the form of:
You feel (degree)ly negatively preoccupied with the prospect of (thing).
And any demonborn will see.
You (degree) want to manifest (person)'s dread of (thing).
This command represents the ability of those with demonic empathic abilities to intuitively sense the things that will best illicit suffering in others. Demonborn are not typically aware of the exact details of what someone is dreading, it is not mind reading, but they can pick up the general themes and ideas behind it.
What a player chooses for the dread command and their level does not represent what they character most fears or dreads generally, rather whatever it is most currently on their mind which makes it heavily influenced by the situation and circumstances. It is also often heavily influenced by their current train of thought, for instance someone mentions getting up early tomorrow, which makes them think about something they have to do at work tomorrow, which makes them start dreading being told off by their boss. This can at times be a little confusing for a demonborn who'd have no idea why they're starting to feel like it'd be a good idea to put on a suit and scold this person.
Skilled demonborn interrogators work hard to try and control and influence the train of thought of their targets in order to more usefully use this sense to obtain valuable information or expose people's weaknesses.