Gameplay
Syntax: encounter launch
Syntax: encounter bringin (message)/stop
Syntax: encounter join (SR Name)
Syntax: encounter storyline (storyline name)
Syntax: encounter mastermine (character name)
Encounters are random IC events run by storyrunners that occur in an
instanced version of Haven.
SRs first use encounter launch, this command will find a player and pick
from a list of 50+ possible encounters, prompting the player with the option
to join an encounter and giving the name of the SR running it. The player
has two minutes to respond, if they accept both they and the SR are moved
into an instanced copy of the room they were just in, and the SR is given a
short one to two sentence description of the encounter.
The SR will then use this writing prompt to create a small RP scene for the
participants, they will earn enhanced karma for this much like they would
for running an adventure, but not as much. During the adventure they can of
course summon in new people if there's a reason to single them out in
particular, but they can also make use of the encounter bringin command.
This command puts the encounter onto the where list with the string the SR
specifies, appearing as (string) is happening in (room) and also the name of
the SR and person first recruited. It also sends an echo to those most
likely to notice the encounter going on. From there players can use
encounter join (SR name) to join the encounter up to a maximum of five.
SRs can edit encounter rooms with the decorate command.
There is a week cooldown on running encounters.
Every 6 weeks an SR can use encounter launch (name) to launch an encounter with a particular target.
Once the SR sees the encounter they can add it to an existing storyline if they think it fits.
Once added to a storyline they can also assign it a mastermind if it makes sense.
Be advised that encounters are not private affairs; they show up on faction/cult/sect report events for society members and are logged on Haven's website as well.
[Last edited December 8, 2023]
Encounter
Syntax: encounter launch
Syntax: encounter bringin (message)/stop
Syntax: encounter join (SR Name)
Syntax: encounter storyline (storyline name)
Syntax: encounter mastermine (character name)
Encounters are random IC events run by storyrunners that occur in an
instanced version of Haven.
SRs first use encounter launch, this command will find a player and pick
from a list of 50+ possible encounters, prompting the player with the option
to join an encounter and giving the name of the SR running it. The player
has two minutes to respond, if they accept both they and the SR are moved
into an instanced copy of the room they were just in, and the SR is given a
short one to two sentence description of the encounter.
The SR will then use this writing prompt to create a small RP scene for the
participants, they will earn enhanced karma for this much like they would
for running an adventure, but not as much. During the adventure they can of
course summon in new people if there's a reason to single them out in
particular, but they can also make use of the encounter bringin command.
This command puts the encounter onto the where list with the string the SR
specifies, appearing as (string) is happening in (room) and also the name of
the SR and person first recruited. It also sends an echo to those most
likely to notice the encounter going on. From there players can use
encounter join (SR name) to join the encounter up to a maximum of five.
SRs can edit encounter rooms with the decorate command.
There is a week cooldown on running encounters.
Every 6 weeks an SR can use encounter launch (name) to launch an encounter with a particular target.
Once the SR sees the encounter they can add it to an existing storyline if they think it fits.
Once added to a storyline they can also assign it a mastermind if it makes sense.
Be advised that encounters are not private affairs; they show up on faction/cult/sect report events for society members and are logged on Haven's website as well.
[Last edited December 8, 2023]