Gameplay
Syntax: coinflip (text) or (text)
Syntax: luck (text) or (text)
Those with fae blood have the ability to manipulate the vagaries of fate, if a room is tagged with [Fate] you can use either the coinflip or luck command to represent this.
Coinflip is used when a character is torn between two choices and random chance can determine which option they choose, only the faeborn and the character using the command will see the result of the command which will appear in the form of (Coinflip) (person) will (text).
Luck is used to represent random chance and how it affects a given character. The chosen option will be shown to everyone in the room in the form of ((name)'s luck) (text).
Normally with luck one of the options will be the character having good luck and one of them having bad luck but this doesn't have to always be true. You are allowed to involve more of the world in the use of the luck command than in normal emotes, pupetting NPCS or other world elements in more significant ways as long as luck is the driving force. e.g. Someone's bad luck could have them run into a mean parking cop, but not have a parking cop decide to specifically target them.
Faeborn's control over their manipulation of fate is not always conscious, some have honed this ability and can deliberately control it but others may influence luck based on their subconscious impulses or based on their concept. For instance, some faeborn may always be bad luck when they are around or good luck in the morning and bad luck in the evening etc.
Fate
Syntax: coinflip (text) or (text)
Syntax: luck (text) or (text)
Those with fae blood have the ability to manipulate the vagaries of fate, if a room is tagged with [Fate] you can use either the coinflip or luck command to represent this.
Coinflip is used when a character is torn between two choices and random chance can determine which option they choose, only the faeborn and the character using the command will see the result of the command which will appear in the form of (Coinflip) (person) will (text).
Luck is used to represent random chance and how it affects a given character. The chosen option will be shown to everyone in the room in the form of ((name)'s luck) (text).
Normally with luck one of the options will be the character having good luck and one of them having bad luck but this doesn't have to always be true. You are allowed to involve more of the world in the use of the luck command than in normal emotes, pupetting NPCS or other world elements in more significant ways as long as luck is the driving force. e.g. Someone's bad luck could have them run into a mean parking cop, but not have a parking cop decide to specifically target them.
Faeborn's control over their manipulation of fate is not always conscious, some have honed this ability and can deliberately control it but others may influence luck based on their subconscious impulses or based on their concept. For instance, some faeborn may always be bad luck when they are around or good luck in the morning and bad luck in the evening etc.