Gameplay
Levels: 0, 4
Requirements: Dark Magic 3
Syntax: ghostwalk
This stat allows a player to leave their body and become a spirit, able
to travel around as a ghost. It also however leaves them highly vulnerable.
They will leave a comatose form behind when traveling, this form can be
interacted with through the bind, blindfold, untie, wound, drag and execute
commands. The ghost will feel things being done to their body, but not
the details. Additionally ghosttouch (person) (message) Will send a message
to the ghost of You feel (message) and is appropriate if people are messing
with the ghostwalkers body.
Additionally ghost walkers can be snared by binding rituals, and will be
stuck until such time as someone unbinds them. If someone uses a banishing
ritual on a ghost walker they will be sent back to their body, which undergoes
an extremely unpleasant experience culminating in a critical wound after
about a minute.
Ghost Walking
Levels: 0, 4
Requirements: Dark Magic 3
Syntax: ghostwalk
This stat allows a player to leave their body and become a spirit, able
to travel around as a ghost. It also however leaves them highly vulnerable.
They will leave a comatose form behind when traveling, this form can be
interacted with through the bind, blindfold, untie, wound, drag and execute
commands. The ghost will feel things being done to their body, but not
the details. Additionally ghosttouch (person) (message) Will send a message
to the ghost of You feel (message) and is appropriate if people are messing
with the ghostwalkers body.
Additionally ghost walkers can be snared by binding rituals, and will be
stuck until such time as someone unbinds them. If someone uses a banishing
ritual on a ghost walker they will be sent back to their body, which undergoes
an extremely unpleasant experience culminating in a critical wound after
about a minute.