Gameplay
Syntax: habit/ habit (category) (amount/frequency)
The Habit command is used to set your characters offline habits, this serves
several purposes. Firstly it's visible to trusted SRs when they look you
up, and can give them a good idea of what your character is about. Secondly
it helps players themselves think about what their character does and thus
what they should know.
Habits also can have code ramifications, but these are generally small and
bi-directional, so a small buff and small nerf to prevent there being any
optimum habit set.
Habits are very important for some archetypes however. Demonborns can use
them to set how often they generally give into their demonic sadism. Based
on this setting they may occasionally get a message that they were mean to
someone the day before, it's up to them to RP what actually happened.
Vampires use it to set their feeding habits, careful is the default and
means the vampire takes care when selecting victims to choose those they
think will survive. These kill about one a year and have a small chance of
going hungry. Animal setting vampires feed on animals and bagged blood,
they never kill anyone but are less healthy and often hungry. Reckless are
vampires who don't care about human lives, they kill about 3 a year and
never go hungry.
Vampires have a small chance when they logon to get a message about having
killed someone the day previous. It's up to them to RP how/why this
happened. They will be tainted for this as well, but nobody will have any
real way of knowing they were responsible to aura them, unless they tell
them.
Werewolves can use the command to set what they do during the full moon.
Calmed means they take efforts to keep themselves calm, such as taking
valium on the full moon. Chained means they keep themselves locked up
during the full moon. Careless means they go about their business as usual,
and embracing means they embrace the lunacy. Depending on these factors
Werewolves have a chance to get a message about having killed or seriously
injured someone the day before, again they'll be tainted and it's up to them
to RP what happened.
You are free to RP accidentally killing/seriously injuring someone on your
characters even when you don't get a message, in fact we'd encourage most
new vampires/weres to do a scene on the first time they accidentally kill
someone, as that's a character defining moment.
Habit
Syntax: habit/ habit (category) (amount/frequency)
The Habit command is used to set your characters offline habits, this serves
several purposes. Firstly it's visible to trusted SRs when they look you
up, and can give them a good idea of what your character is about. Secondly
it helps players themselves think about what their character does and thus
what they should know.
Habits also can have code ramifications, but these are generally small and
bi-directional, so a small buff and small nerf to prevent there being any
optimum habit set.
Habits are very important for some archetypes however. Demonborns can use
them to set how often they generally give into their demonic sadism. Based
on this setting they may occasionally get a message that they were mean to
someone the day before, it's up to them to RP what actually happened.
Vampires use it to set their feeding habits, careful is the default and
means the vampire takes care when selecting victims to choose those they
think will survive. These kill about one a year and have a small chance of
going hungry. Animal setting vampires feed on animals and bagged blood,
they never kill anyone but are less healthy and often hungry. Reckless are
vampires who don't care about human lives, they kill about 3 a year and
never go hungry.
Vampires have a small chance when they logon to get a message about having
killed someone the day previous. It's up to them to RP how/why this
happened. They will be tainted for this as well, but nobody will have any
real way of knowing they were responsible to aura them, unless they tell
them.
Werewolves can use the command to set what they do during the full moon.
Calmed means they take efforts to keep themselves calm, such as taking
valium on the full moon. Chained means they keep themselves locked up
during the full moon. Careless means they go about their business as usual,
and embracing means they embrace the lunacy. Depending on these factors
Werewolves have a chance to get a message about having killed or seriously
injured someone the day before, again they'll be tainted and it's up to them
to RP what happened.
You are free to RP accidentally killing/seriously injuring someone on your
characters even when you don't get a message, in fact we'd encourage most
new vampires/weres to do a scene on the first time they accidentally kill
someone, as that's a character defining moment.