\ Haven:Mist and Shadow Gameplay/Imprint Types
Gameplay

Imprint Types


You feel (message).
-Caused by drug object types to convey their chemical affects.

You want to (message).
-Caused by some types of magic or schemes, which conveys a desire to do a
certain thing onto their targets. Targets are unaware they've been affected
or that the desire to follow the message is at all unnatural. Whether they
follow it or not however depends on how it conflicts with their other
desires but most people will follow most instructions. It is a fairly
strong desire.

Your body (message).
-Caused by body hypnosis, this type of control bypasses someone's higher
brain entirely, they body essentially follow the commands entirely of it's
own accord. It can be used for other alterations beyond simple pupeteering
as well, changing how someone's body reacts or moves in different
situations, or even temporarily rewiring sensations or reflexive behaviors.
A character under this sort of imprint is aware that they aren't in control
of their body or whatever they are doing.

You need to (message).
-Caused by psychic influence, as well as hypnotic instructions, compulsions
and cursed objects. A character under this sort of influence is completely
unaware that whatever they are doing is out of character for them and will
rationalize it both while under the imprint and afterwards. Characters can
use satiate (instruction) to note when they've fulfilled such an imprint.

You have a vivid recollection of (message).
-Caused by alchemical memory potions, this memory seems natural to the
target, although they may realize once they're told it's fake that it is.

You cannot remember (message).
-Caused by alchemical memory potions, the hole in the person's memory won't
generally be noticed unless someone specifically draws attention to it.