\ Haven:Mist and Shadow Gameplay/Influence
Gameplay

Influence


Influence is a resource mechanic representing your character's sway with
the general NPC population in the game, and can be used for a number of
social mechanics in-game.

Influence is mostly earned by roleplaying with other characters. You will
earn a small amount of influence whenever you roleplay with someone.
However, most influence is earned by other people roleplaying with you.
Whenever you're roleplaying with someone and especially when they
specifically target or speak to you you'll earn some influence based on
their social rank, as well as, how much influence they've given out
recently. In essence, the more important and famous someone is and the more
attention they pay you relative to everyone else, the more influence you
earn.

Influence can be used to praise or diss someone, to start rumors, to run
schemes or found societies. It is capped at 100k.

There are several subtypes of influence that can be earned in other ways,
but each of them have more restricted uses and none of them can be
transferred to other people for the use of schemes.

Society Influence
Society Influence is gained based on your society standing and can only
be used for loyalty praises and disses for other people, and not yourself.
This is capped at 10k.

Scheme Influence
Scheme influence can only be used for running schemes or creating societies.
It can be gained by having contact stats whose jobs are set to 'planning'
and can be gained once per day. It is capped at 100k.
See Also: Help Contacts

Supernatural Influence
Supernatural influence can be used as a resource contribution with various
societies. This is capped at 50k and can only be gained by society members.
See Also: Help Contribute


Syntax: Social
Display your current influence totals and social rank.

Syntax: Rumor (message)
Start a rumor in town for 1000 influence. This will echo to the room.
There needs to be at least one other PC in the room for this to work.

Syntax: Buy (item) influence
Use your influence to buy an item you normally couldn't, such as alcohol
when underage.

Syntax: Influence buy (experience/money) amount
Convert influence into combat experience or cash.
1000 influence becomes 500 combat xp (ratio 1:0.5)
1000 influence becomes $20. (ratio 1:0.02)

Syntax: Influence sell (experience/money) amount
Convert combat experience or cash into influence.
1000 combat xp becomes 100 influence (ratio: 1:0.1)
$100 becomes 500 influence (ratio: 1:5)

See Also

Praise
Diss
News
Rumor
Schemes
Social Rank