Gameplay
Syntax: injure (PC/NPC) mild/severe/critical/fatal/knockout
Used by an SR to inflict wounds on PCs or NPCs, the wound level
that PCs can sustain is based on their trust with the SR. It is
appropriate to use if players have for instance just fallen down
a pit or otherwise done something in RP that would hurt them.
Injure
Syntax: injure (PC/NPC) mild/severe/critical/fatal/knockout
Used by an SR to inflict wounds on PCs or NPCs, the wound level
that PCs can sustain is based on their trust with the SR. It is
appropriate to use if players have for instance just fallen down
a pit or otherwise done something in RP that would hurt them.