Gameplay
Characters generate intel as they engage in activities such as contributing resources to a society, setting up operations, going on adventures, roleplaying in dreamworlds or non-earth worlds or with higher powers. This represents your character learning valuable information about other worlds, society machinations and so on.
How much intel is generated is affected by a few factors, most notably the character's secrecy.
At 5k intel society characters get an extra $50 each week in their pay cheque, at 10k their contributes to their society are worth 20% more and give a buff to all contributes to that society for the next week. At 8k intel characters are considered reckless and thus easier to capture.
How much intel a character has can be seen by investigating them as long as they have at least 1000.
Characters when being victimized by a society character may choose the option to 'Give Intel' as a victimized response, this will transform all their intel into resources for the character victimizing them and can also provide benefits for the victimizer's society/character secrecy. Victimized characters who do not give intel will have the value of their intel reduced, but not by as much, and it wll not turn into resources for their victimizer.
Characters can give their intel to another with give intel (person)
Intel
Characters generate intel as they engage in activities such as contributing resources to a society, setting up operations, going on adventures, roleplaying in dreamworlds or non-earth worlds or with higher powers. This represents your character learning valuable information about other worlds, society machinations and so on.
How much intel is generated is affected by a few factors, most notably the character's secrecy.
At 5k intel society characters get an extra $50 each week in their pay cheque, at 10k their contributes to their society are worth 20% more and give a buff to all contributes to that society for the next week. At 8k intel characters are considered reckless and thus easier to capture.
How much intel a character has can be seen by investigating them as long as they have at least 1000.
Characters when being victimized by a society character may choose the option to 'Give Intel' as a victimized response, this will transform all their intel into resources for the character victimizing them and can also provide benefits for the victimizer's society/character secrecy. Victimized characters who do not give intel will have the value of their intel reduced, but not by as much, and it wll not turn into resources for their victimizer.
Characters can give their intel to another with give intel (person)