\ Haven:Mist and Shadow Gameplay/Making Destinies
Gameplay

Making Destinies


Premise: This sets the basic description of the story and is visible
to anyone considering the destiny. You should include enough information
to give people a good idea of the type of story, but without giving away
so many details that it becomes spoiled or predictable.

RoleOneName/RoleTwoName: Used to set the names of the roles in the
story, for example monster/victim, teacher/student.

Conclusion(Both/RoleOne/RoleTwo): This sets who gets to decide which
conclusion scene happens. If both and the two players disagree the scene
will be chosen randomly from between the two selected. It is usually
sensible to give this power to a character if the consequences for certain
finale scenes are very significant for their character.

RoleOneArchetype/RoleTwoArchetype: You can use this to set a destiny
role to only be doable by a certain archtype. Options are:
all, vampires,
werewolves, demigods, demonborns, angelborn, faeborn, human, staff,
high school, college, patient.

RoleOneRestrictions/RoleTwoRestrictions: You can use this to add an
additional limitation, barring people with certain characteristics from
being eligible. Options are:
none, under T2, under T3, under T4, under T5,
above T1, above T2, above T3, above T4, not allies, allies, professional,
sorcerer, fighter, under 18, over 18, under 30, over 30.

So if you chose under T3, nobody under T3 would be eligible for that role.
Allies refers to society allies, with this restriction society allies
wouldn't be eligible for this destiny together.

Scene(01-20)Desc: Used to write a short description of the scene, this
will be visible to those in a destiny before launching the scene and also
appear when the scene launches.

Scene(01-20)Location: Used to set where the scene will take place,
characters will be teleported to that location if possible. Options are:
Role One Location, Role Two Location, Role One Home, Role Two Home,
Patrol Room, Here.

Location option will fire the scene at that role's location at the time
the scene starts, and here will choose whatever room you are in when using
the command to create the destiny.

Scene(01-20)SpecialRole(one/two): Used to set any special effects that
will be applied to that role in that scene. Options are:

Branding (role will be brandable even if they normally wouldn't be.)
Helpless (role will be helpless for duration of scene)
Turning (role will be able to be turned into a vampire or werewolf)
Nowin (role will not be able to win a PC on PC fight)
No Sanctuary (role will be without sanctuary for the scene)
Stuck (role will be unable to leave the room)
Prey (will autofire a predator patrol with this role as prey)
Armed (role will be auto-geared up)
Imprintable (role will be considered mindhacked for the scene)
Limited Sanctuary (role will only have limited Sanctuary for the scene)

Scene(01-20)Conclusion (yes/no): Used to set if this scene is
a conclusion. Destinies must have at least one conclusion and can have
multiple with characters then choosing which they prefer.

See Also

Destiny
Narrative