Gameplay
Levels: 0, 2, 3
Requirements : Hunter 1 or Warrior 1
[Rank Two]:
Grapple : Melee range; renders the target unable to move.
Roleplay : You know how to grapple with someone to stop them leaving.
Consumes your movement for one round.
Trip : Melee range; renders the target unable to move.
Roleplay : You are adept at trips and legsweeps.
[Rank Three]:
Disarm : Melee range; renders your target unable to successfully use any weapon-based attacks for one round.
Roleplay : You can disarm most weapons up close.
Bodyshield : Melee range; renders the target unable to move for one round. Attacks that would hit you instead hit the target until either character moves again.
Roleplay : You can use others as a bodyshield.
Consumes your movement for one round.
Throw : No target; the next person to charge or jump at you will be flung over your head to some distance away.
Roleplay : You can use others' momentum against them to throw them when they run at you.
[Last edited March 24, 2022]
Martial Arts
Levels: 0, 2, 3
Requirements : Hunter 1 or Warrior 1
[Rank Two]:
Grapple : Melee range; renders the target unable to move.
Roleplay : You know how to grapple with someone to stop them leaving.
Consumes your movement for one round.
Trip : Melee range; renders the target unable to move.
Roleplay : You are adept at trips and legsweeps.
[Rank Three]:
Disarm : Melee range; renders your target unable to successfully use any weapon-based attacks for one round.
Roleplay : You can disarm most weapons up close.
Bodyshield : Melee range; renders the target unable to move for one round. Attacks that would hit you instead hit the target until either character moves again.
Roleplay : You can use others as a bodyshield.
Consumes your movement for one round.
Throw : No target; the next person to charge or jump at you will be flung over your head to some distance away.
Roleplay : You can use others' momentum against them to throw them when they run at you.
[Last edited March 24, 2022]