Gameplay
The move command is used to move around on the battlefield, your normal
move range is 10 plus twice your skill at running. This is doubled when
doing a charge to 20 plus four times your skill at running. The skill
superjump allows you to move towards a target at three times your normal
speed.
To move towards someone you can use the syntaxes:
Move (person) (distance)/charge/jump
To move away from someone you can use the syntaxes:
Move (person) away/retreat
To move towards a set of coordinates you can use the syntax:
Move (x coordinate) (y coordinate)
You can also use a cardinal direction command, such as east or north to move
in that direction.
You can protect someone with move (person) protect. This will move you
towards them and if you get next to them all attacks directed against them
will hit you instead.
Move Up/Down will move you into the room above or below the room you are
currently in, if you are able to do so.
Move Sprint/Flee Will move you in the direction you're already facing, if
you haven't yet used an attack that round it will consume the attack and
move you at triple speed. When used with flee will also attempt to end
the fight like attack skip. Wounded characters flee much slower.
You can also use the commands in the form of Charge (person) or Retreat
(person) Or Flee
The bonus from all fast movement types is reduced by carrying armor, shield
and large weapons. This particularly strongly effects sprinting/fleeing.
Retreat and protect movement keeps you facing in the same direction, otherwise
you will turn to face the direction you are moving.
Move
The move command is used to move around on the battlefield, your normal
move range is 10 plus twice your skill at running. This is doubled when
doing a charge to 20 plus four times your skill at running. The skill
superjump allows you to move towards a target at three times your normal
speed.
To move towards someone you can use the syntaxes:
Move (person) (distance)/charge/jump
To move away from someone you can use the syntaxes:
Move (person) away/retreat
To move towards a set of coordinates you can use the syntax:
Move (x coordinate) (y coordinate)
You can also use a cardinal direction command, such as east or north to move
in that direction.
You can protect someone with move (person) protect. This will move you
towards them and if you get next to them all attacks directed against them
will hit you instead.
Move Up/Down will move you into the room above or below the room you are
currently in, if you are able to do so.
Move Sprint/Flee Will move you in the direction you're already facing, if
you haven't yet used an attack that round it will consume the attack and
move you at triple speed. When used with flee will also attempt to end
the fight like attack skip. Wounded characters flee much slower.
You can also use the commands in the form of Charge (person) or Retreat
(person) Or Flee
The bonus from all fast movement types is reduced by carrying armor, shield
and large weapons. This particularly strongly effects sprinting/fleeing.
Retreat and protect movement keeps you facing in the same direction, otherwise
you will turn to face the direction you are moving.