Gameplay
Syntax: nightmare
Enter or exit the nightmare physically
The nightmare is a psychic realm that exists midway between reality and
dream.
No one can enter the nightmare without a special charm, and seeing into
it requires drinking of mandrake tea. The details of individuals outside
the nightmare and what they're doing cannot be seen from inside it.
Physically leaving the nightmare requires a room with a mirror in it.
Dreaming characters also wander the nightmare as spectres.
When inside the nightmare, characters have a nightmare manifestation, items
or changes in their appearance which are manifested from their psyche.
It is possible to use some of your life force to physically force another
into the nightmare in order to assault them. Most supernatural conflicts
involve this or other methods of psychic conflic.
Syntax: Nightmare pull (target)
For 5% of your life force this sends a blast through the nightmare to strike
your target and yank them forcefully deep into the nightmare. Starting a
fight immediately. It also causes a ripple at the point of impact, giving
anyone else capable of entering the nightmare a chance to join them.
You can also nightmare pull vehicles, in which case the vehicle tends to
disappear and become lost, only to show up a short time later
in some random location as if parked, and the driver of the vehicle is the
one who takes the full blast of the nightmare pull. Characters in buildings
protected by nightmare shields cannot generally be forced into the nightmare.
Normal humans who are near people who enter or are pulled into the nightmare
often experience a momentary spacing out or deja vu.
You cannot earn influence in the nightmare.
You can enter the nightmare in towns, and in a room with a mirror in it.
Mimic
Obfuscate
Supernatural?
Nightmare
Syntax: nightmare
Enter or exit the nightmare physically
The nightmare is a psychic realm that exists midway between reality and
dream.
No one can enter the nightmare without a special charm, and seeing into
it requires drinking of mandrake tea. The details of individuals outside
the nightmare and what they're doing cannot be seen from inside it.
Physically leaving the nightmare requires a room with a mirror in it.
Dreaming characters also wander the nightmare as spectres.
When inside the nightmare, characters have a nightmare manifestation, items
or changes in their appearance which are manifested from their psyche.
It is possible to use some of your life force to physically force another
into the nightmare in order to assault them. Most supernatural conflicts
involve this or other methods of psychic conflic.
Syntax: Nightmare pull (target)
For 5% of your life force this sends a blast through the nightmare to strike
your target and yank them forcefully deep into the nightmare. Starting a
fight immediately. It also causes a ripple at the point of impact, giving
anyone else capable of entering the nightmare a chance to join them.
You can also nightmare pull vehicles, in which case the vehicle tends to
disappear and become lost, only to show up a short time later
in some random location as if parked, and the driver of the vehicle is the
one who takes the full blast of the nightmare pull. Characters in buildings
protected by nightmare shields cannot generally be forced into the nightmare.
Normal humans who are near people who enter or are pulled into the nightmare
often experience a momentary spacing out or deja vu.
You cannot earn influence in the nightmare.
You can enter the nightmare in towns, and in a room with a mirror in it.
See Also
AttackMimic
Obfuscate
Supernatural?