Gameplay
Adventure - Adventures take place out of Haven entirely and are always
opt-in. Players and characters make a choice to go along or not and then
apply, SRs take those that apply off grid and run the adventure before
returning them. SRs receive Karma bonuses for these plots, and can
pass/fail players and give out awards at the end. SRs are given advanced
trust over everyone going on an adventure with them.
Joint/Competetive - Other types of adventure, either with different groups
working together, or different groups working against each other.
Quest - A personalized adventure, this might be an adventure for just one
person or for a small group of people but the people who are going on it are
preselected ahead of time. The Karma rewards for SRs are lower than that of
open adventures, but the players can still be passed/failed and earn
rewards.
Other - Any other type of plot, usually something that takes place partly or
wholly in Haven. Other plots are much rarer than adventures and usually
much more low key/non supernatural. They generate karma at an ambiance rate
Personal - A type of other plot targeted at a particular player or group of
players. Also takes place partly or wholly in Haven, and tend to be very
lowknife key/non supernatural. Personal plots generate karma at the ambiance
rate and gain no extra karma on completion.
Mystery - A type of plot based on investigation. SRs who are running
mysteries can gain karma from creating research and writing IC notes. They
also can create hidden room descriptions. Mysteries can take place in
Haven, but don't involve violence or action. They conclusion may involve
those things but if so it has to occur either out of Haven or in the outer
forest.
Crisis - This is a type of plot that happens in Haven but can involve
significant supernatural elements. When approved the author can use the
storyidea makecalendar command to turn it into a calendar event, between when
the event starts and 6 hours later, the author gains broadcast/crisis/news powers
as well as T1 trust on all people with story on and karma gains like they were
running a plot.
Plot Types
Adventure - Adventures take place out of Haven entirely and are always
opt-in. Players and characters make a choice to go along or not and then
apply, SRs take those that apply off grid and run the adventure before
returning them. SRs receive Karma bonuses for these plots, and can
pass/fail players and give out awards at the end. SRs are given advanced
trust over everyone going on an adventure with them.
Joint/Competetive - Other types of adventure, either with different groups
working together, or different groups working against each other.
Quest - A personalized adventure, this might be an adventure for just one
person or for a small group of people but the people who are going on it are
preselected ahead of time. The Karma rewards for SRs are lower than that of
open adventures, but the players can still be passed/failed and earn
rewards.
Other - Any other type of plot, usually something that takes place partly or
wholly in Haven. Other plots are much rarer than adventures and usually
much more low key/non supernatural. They generate karma at an ambiance rate
Personal - A type of other plot targeted at a particular player or group of
players. Also takes place partly or wholly in Haven, and tend to be very
lowknife key/non supernatural. Personal plots generate karma at the ambiance
rate and gain no extra karma on completion.
Mystery - A type of plot based on investigation. SRs who are running
mysteries can gain karma from creating research and writing IC notes. They
also can create hidden room descriptions. Mysteries can take place in
Haven, but don't involve violence or action. They conclusion may involve
those things but if so it has to occur either out of Haven or in the outer
forest.
Crisis - This is a type of plot that happens in Haven but can involve
significant supernatural elements. When approved the author can use the
storyidea makecalendar command to turn it into a calendar event, between when
the event starts and 6 hours later, the author gains broadcast/crisis/news powers
as well as T1 trust on all people with story on and karma gains like they were
running a plot.