\ Haven:Mist and Shadow Gameplay/Power Scale
Gameplay

Power Scale


This helpfile indicates the general combat strength of characters of
different types. As a general rule of thumb you can add combat
strengths together to see who is likely to win a fight, although
obviously in practice tactics and teamwork plays a huge role.
It's primary purpose is to help SRs pick appropriate strengths
for their NPC characters and monsters.

PCs
Combat Strength: 1-6

Superpowers
-Superpowers tend to have powerful abilities to manipulate the
environment, similar to PC combat abilities but of much greater
scope and power. Gods are also indestructible. All Superpowers
are highly unlikely to involve themselves directly in fights,
and even when they do are likely to be joined by many creatures
of their own creation. Superpowers tend to fight at range with
magical attacks, brawling or using melee weapons in close. Fae
are very gifted shapeshifters and can move incredibly fast,
while archdemons often fleshform themselves as they fight and
have amazing regenerative powers and strength. Gods tend to
be well balanced physically and amazingly strong.
Gods:
Combat Strength: 15-20
Fae:
Combat Strength: 12-16
Archdemons:
Combat Strength: 16-20

Creatures
Demons:
Combat Strength: 3-9
-Demons tend to fight at range with guns on earth or bone spur
firing guns in hell, in close with their natural weaponry or
melee weapons, they're very strong, and usually have potent
regenerative powers.
Angels:
Combat Strength: 4-8
-Angels tend to fight at range with magical attacks and use
melee weapons in close, they're very strong and don't seem to
feel any pain.

NPCS
Normal Human:
Combat Strength: 1
Criminal/Cop:
Combat Strength: 2
SWAT/Soldier:
Combat Strength: 3-4
Wildling:
Combat Strength: 2-3