\ Haven:Mist and Shadow Gameplay/Psychic Persuasion
Gameplay

Psychic Persuasion


Levels: 0, 1

Requirements: Supernatural Tier 2

This stat represents a character's ability to bring psychic forces to bear on convincing people to do as they wish, it is generally much more subtle than hypnotism, can be done more often and doesn't require someone to be put into a trance. Each use of it however costs
0.15% of your life force and the costs to resist are usually much lower and much more affected by environmental factors.

After using the command nothing will initially happen, but when you follow it up with an emote or say that contains the message the persuade will be triggered and will send a message to the target about the attempt which they can then resist or accept. This allows psychic persuasion to be used very subtly as nobody besides the target will even see anything untoward going on. Targets are also ICly unaware when they're being psychically influenced.

Syntax: persuade (target) (pressure one) (pressure two) (pressure three) (message)

Example: Samantha types, "persuade orlando generosity peerpressure lust go ahead and buy this round of drinks"
Example: Samantha types, "emote laughs at @orlando and casually tosses her shoulders in a shrug, "Oh, well," she decides, "why don't you go ahead and buy this round of drinks, since you're sticking around?""
Result: "You need to go ahead and buy this round of drinks."

Example: Marcus types, "persuade vivienne fear gratitude logic remember that it was nice ol' Marcus who let you go, next time he comes calling for a favour"
Example: Marcus types, "say to vivienne Well, I guess we don't /need/ to bleed you dry, but you just make sure you remember that it was nice ol' Marcus who let you go, next time he comes calling for a favour, how about that?"
Result: "You need to remember that it was nice ol' Marcus who let you go, next time he comes calling for a favour."

Example: Derica types, "persuade sveta peerpressure curiosity lust come around to my dorm room after class and see what happens"
Example: Derica types, "emote smiles flirtatiously at @sveta and bats her lashes, "Why don't you come around to my dorm room after class and see what happens, then?""
Result: "You need to come around to my dorm room after class and see what happens."

Example: Moander types, "persuade tyche curiosity anger peerpressure You can try it, just to see what it's like."
Example: Moander types, "say to tyche curiosity anger peerpressure What do they know? They're just trying to keep you under their thumb! You can try it, just to see what it's like."
Result: "You need to You can try it, just to see what it's like.."

Note that a period is automatically appended for you; adding one yourself will result in a double period. Due to the way imprints work, you will want to ensure that your message never begins with a capital letter, and that if it references your character, it does so in the third person.

[Last edited September 11, 2021]

See Also

Help Imprint?
Help Hypnotism Mechanics?
Help Imprint Types?
[[Gameplay/HelpPsychicpressures | Help Psychic