Gameplay
Lust
-An appeal to someone's desires, generally more powerful when used by more
attractive people.
Generosity
-An appeal to someone's generosity such as impelling someone to do something
in order to be a good friend or be a nice person.
Logic
-An appeal to someone's unemotional self, such as impelling someone to do
something because it's coldly rational to do so, even though it may feel
wrong or disloyal.
Guilt
-An appeal to someone's guilt, such as a guilt trip or making them feel
ashamed of their greater fortune compared to the target.
Anger
-An appeal to someone's anger, such as impelling to do something for revenge
or to satiate their frustrations.
PeerPressure
-An appeal to someone's sense of social appropriateness, such as impelling
someone to do something because everyone else is doing it or the cooler
people are doing it, generally more effective when used by those of high
social rank.
Fear
-An appeal to someone's sense of fear, such as impelling someone to do
something because of bad things that might happen to them if they refuse.
Generally more effective when used by those who're more powerful.
Gratitude
-An appeal to someone's sense of gratitude, such as an appeal based on past
favors done or other past or present kindesses or generosity.
Curiousity
-An appeal to someone's sense of curiousity, such as impelling someone to do
something just to see what will happen.
Jealousy
-An appeal to someone's jealousy, such as impelling someone to do something
to show that other person, or to get over some jealous feelings, or to
become as special as someone else.
Pity
-An appeal to someone's sense of pity, such as impelling someone to do
something because of how poor, destitute or weak someone is, or how much
they are suffering.
Psychic Pressures
Lust
-An appeal to someone's desires, generally more powerful when used by more
attractive people.
Generosity
-An appeal to someone's generosity such as impelling someone to do something
in order to be a good friend or be a nice person.
Logic
-An appeal to someone's unemotional self, such as impelling someone to do
something because it's coldly rational to do so, even though it may feel
wrong or disloyal.
Guilt
-An appeal to someone's guilt, such as a guilt trip or making them feel
ashamed of their greater fortune compared to the target.
Anger
-An appeal to someone's anger, such as impelling to do something for revenge
or to satiate their frustrations.
PeerPressure
-An appeal to someone's sense of social appropriateness, such as impelling
someone to do something because everyone else is doing it or the cooler
people are doing it, generally more effective when used by those of high
social rank.
Fear
-An appeal to someone's sense of fear, such as impelling someone to do
something because of bad things that might happen to them if they refuse.
Generally more effective when used by those who're more powerful.
Gratitude
-An appeal to someone's sense of gratitude, such as an appeal based on past
favors done or other past or present kindesses or generosity.
Curiousity
-An appeal to someone's sense of curiousity, such as impelling someone to do
something just to see what will happen.
Jealousy
-An appeal to someone's jealousy, such as impelling someone to do something
to show that other person, or to get over some jealous feelings, or to
become as special as someone else.
Pity
-An appeal to someone's sense of pity, such as impelling someone to do
something because of how poor, destitute or weak someone is, or how much
they are suffering.