Gameplay
Syntax: say <string>
Syntax: '<string>
Says your message out loud to the room. Your character's talk string is
automatically appended if it is set and you have not designated an action.
Syntax: say (action or speech string) <string>
Syntax: '(action or speech string) <string>
Note that in the above syntaxes, the parentheses are part of the syntax. This
will append an action to your say as such:
Bob says, shaking his head furiously, 'No, thank you.'
Syntax: say to <person> (action or speech string) <string>
Syntax: 'to <person> (action or speech string) <string>
Note that in the above syntaxes, the parentheses are part of the syntax. This
will direct your say to someone specific, as well as append an action, if
specified, as such:
Bob says to Alice, shaking his head furiously, 'No, thank you.'
Note: This command does not automatically capitalize or punctuate for you.
Csay
Emoting
Fsay
Roleplay?
Talk
Say
Syntax: say <string>
Syntax: '<string>
Says your message out loud to the room. Your character's talk string is
automatically appended if it is set and you have not designated an action.
Syntax: say (action or speech string) <string>
Syntax: '(action or speech string) <string>
Note that in the above syntaxes, the parentheses are part of the syntax. This
will append an action to your say as such:
Bob says, shaking his head furiously, 'No, thank you.'
Syntax: say to <person> (action or speech string) <string>
Syntax: 'to <person> (action or speech string) <string>
Note that in the above syntaxes, the parentheses are part of the syntax. This
will direct your say to someone specific, as well as append an action, if
specified, as such:
Bob says to Alice, shaking his head furiously, 'No, thank you.'
Note: This command does not automatically capitalize or punctuate for you.
See Also
ColorCsay
Emoting
Fsay
Roleplay?
Talk