\ Haven:Mist and Shadow Gameplay/Scheme Commands
Gameplay

Scheme Commands


Scheme list
Lists all current schemes.

Scheme info (number)
Obtain more information on the scheme such as the introduction and, if researched, description.

Scheme aid (person) (amount)
Send the target the specified amount of influence which can only be used for schemes.

Scheme create
Start to create a scheme.

Scheme type (type)
Set what type of scheme it will be, see help scheme types.

Scheme typetwo (type)
Sets a secondary scheme effect.

Scheme target (target)
Set who the target of the scheme is.

Scheme introduction
Enter an editor where you will write the message that will appear in the news when the scheme starts.

Scheme description
Enter an editor where you will write the information that will appear when people research your scheme.

Scheme method
Enter an editor to describe at least one way your scheme could be thwarted, this is visible after the scheme has ended. These should be methods that are feasible for at least some of the player base. Waiting for the scheme to end is not an acceptable method.

Scheme imprint
Puts you into an editor where you can write the imprint the scheme will use, if it's of a type that causes an imprint.

Scheme message
Puts you into an editor where you can write periodic echoes, if it's a type that uses haunt messages. Do not use blank lines.

Scheme storyrunners
Enter an editor where you can list the account names of anyone you want to also be able to handle thwarts for this scheme, separating each by a space.

Scheme thwart (number)
Attempt to thwart a scheme, a message will be send to the author of the scheme, who will be able to temporarily become an SR, and transport you and everyone in the room with you to a clone of the room you're in to RP out the attempt.

Scheme thwart accept
Accept a thwart request and become an SR to run the thwart scene, you can log your PC back on in another window if you want to keep them connected during the thwart.

Scheme thwart reject (reason)
Turn down a thwart request, you can provide a reason or time when you will be available to handle it.

Scheme thwart refer (person)
Refer the scheme thwart to someone else to handle.

Scheme thwart finish success
Finish the thwart successfully, the scheme ends and karma is given to the SR running the thwart, this is split with some going to the author if they aren't the same person.

Scheme thwart finish failure
Finish the thwart without ending it or awarding karma.

Scheme launch
Launch a scheme you've been creating, making it active 24 hours later.

Scheme limited
An alternative to scheme launch, this halves the cost of the scheme but means it will always only be active for 24 hours and doesn't need to be thwarted. Powerful schemes such as cleanses or sanctuary lowering can't be run as limited schemes. Again, note that this completes the scheme creation process.

[Last edited September 18, 2021]