Gameplay
[Mental Schemes]:
Mindcontrol:
Cost : 10,000 Average Duration: 3 days.
Valid Targets: One individual
It takes the form of : You want to (message).
This scheme makes the targeted individual suffer from the specified mental compulsion.
Brainwash:
Cost : 30,000 Average Duration: 5 days.
Valid Targets: One individual
It takes the form of : You want to (message).
A scheme which places the specified mental compulsion on everyone in the town except the target.
Condition:
Cost : 40,000 Average Duration: 1 week.
Valid Targets: Society Name, Alliance Name, Archetype group (e.g. Vampires), Naturals, Supernaturals, Character Name, Everyone.
It takes the form of : You want to (message).
A scheme which places the specific mental compulsion on everyone in the specified society or racial group.
[Social Schemes]:
Discredit:
Cost : 10,000 Average Duration: 1 week.
Valid Targets: One individual
This scheme makes the target unable to access their bank account.
Heist:
Cost : 40,000 Average Duration: 1 week.
Valid Targets: One individual
This scheme's author earns much more money and everyone else earns less for the duration.
Outcast:
Cost : 10,000 Average Duration: 1 week.
Valid Targets: One individual
This scheme makes the target unable to use any of their influence.
Rob:
Cost : 10,000 Average Duration: 3 days.
Valid Targets: One individual
This scheme randomly steals items from the target's stash.
Steal:
Cost : 10,000 Average Duration: 3 days.
Valid Targets: One individual
This scheme regularly steals money from the target.
[Society Boosting Schemes]:
Occurance:
Cost : 60,000 Average Duration: 5 days.
Valid Targets: Automatic; author's primary society
Increased influence gains for members of the author's primary society, reduced influence gains for everyone else.
Operation:
Cost : 60,000 Average Duration: 5 days.
Valid Targets: Automatic; author's primary society
Increased wealth earned for members of the author's primary society, reduced wealth earned for everyone else.
Recruitment:
Cost : 60,000 Average Duration: 5 days.
Valid Targets: Automatic; author's primary society
One free bodyguard for members of the author's primary society, reduced experience gains for everyone else.
Teaching:
Cost : 60,000 Average Duration: 5 days.
Valid Targets: Automatic; author's primary society
Increased experience gains for members of the author's primary society, reduced experience gains for everyone else.
[Weather Schemes]:
Flood:
Cost : 20,000 Average Duration: 3 days.
Valid Targets: Automatic; Haven township
A scheme which causes Haven's streets to become flooded with rising water levels.
Hurricane:
Cost : 40,000 Average Duration: 3 days.
Valid Targets: Automatic; Haven township
A scheme which causes hurricane force winds to batter Haven, making movement outside difficult.
Storm:
Cost : 10,000 Average Duration: 3 days.
Valid Targets: Automatic; Haven township
A scheme which causes a perpetual rainstorm in Haven.
[Technology Schemes]:
Blackout:
Cost : 20,000 Average Duration: 3 days.
Valid Targets: Automatic; Haven township
A scheme which causes Haven to experience a power failure for the duration.
Disruption:
Cost : 40,000 Average Duration: 3 days.
Valid Targets: Automatic; Haven township
A scheme which causes widespread disruption of electronic communications for the duration.
[Worldwide Schemes]:
Aegis:
Cost : 100,000 Average Duration: 1 week.
Valid Targets: Automatic; worldwide
Prevents all violence between supernaturals and naturals worldwide and increases the influence of The Order and their allies.
Cleanse:
Cost : 100,000 Average Duration: 1 week.
Valid Targets: Automatic; Superhumans worldwide
Turns all supers human and prevents the use of any supernatural abilities worldwide and increases the influence of the Temple and their allies.
Dominance:
Cost : 100,000 Average Duration: 7 days.
Valid Targets: Automatic; Naturals worldwide
A scheme which makes all naturals influenced by the desires of supernaturals much like angelborn and increases the power of all mind control on natural humans worldwide. It also increases the influence of the Hand and their allies.
[Other Schemes]:
Catastrophe:
Cost : 100,000 Average Duration: 7 days.
Valid Targets: Automatic; Haven township
Regularly inflicts minor wounds on people and causes everyone to earn less money and experience.
Dreambelief:
Cost : 30,000 Average Duration: Indeterminate
Valid Targets: Automatic; everyone
This scheme requires you to specify a world with target (dreamworld number) and will inflict the dreambelief ritual on everyone in the game. Those who are not part of the specified world will instead suffer a -15% Life Force penalty. See also: Mental Rituals
Haunt:
Cost : 20,000 Average Duration: 5 days.
Valid Targets: Society Name, Alliance Name, Archetype group (e.g. Vampires), Naturals, Supernaturals, Character Name, Everyone.
A scheme which will randomly send the targets a message from a specified list and also lag them for a few seconds. Haunt messages do not need a period at the end.
Malady:
Cost : 40,000 Average Duration: 3 days.
Valid Targets: Archetype group (e.g. Vampires), Naturals, Supernaturals, Everyone.
A scheme which makes the author of the scheme a disease carrier. When they roleplay with any eligible target they have a chance to infect that target with a disease; people affected can then also transmit the disease themselves.
Mute:
Cost : 30,000 Average Duration: 5 days.
Valid Targets: Society Name, Alliance Name, Archetype group (e.g. Vampires), Naturals, Supernaturals, Character Name, Everyone.
A scheme which causes targets to be unable to speak for the duration.
Uninvite:
Cost : 30,000 Average Duration: Indeterminate
Valid Targets: Automatic; Haven township
This scheme makes anybody residing inside properties wander outside.
Sabotage:
Cost : 30,000 Average Duraction: 2 days.
Valid Targets: Society Name, Alliance Name, Archetype group (e.g. Vampires), Naturals, Supernaturals, Character Name, Everyone.
This scheme sabotages cars and motorcycles of the targets, making them much more likely to crash.
Ambush:
Cost : 30,000 Average Duraction: 2 days.
Valid Targets: Society Name, Alliance Name, Archetype group (e.g. Vampires), Naturals, Supernaturals, Character Name, Everyone.
This scheme creates a chance the targets will take minor wounds when outside.
Scheme Types
[Mental Schemes]:
Mindcontrol:
Cost : 10,000 Average Duration: 3 days.
Valid Targets: One individual
It takes the form of : You want to (message).
This scheme makes the targeted individual suffer from the specified mental compulsion.
Brainwash:
Cost : 30,000 Average Duration: 5 days.
Valid Targets: One individual
It takes the form of : You want to (message).
A scheme which places the specified mental compulsion on everyone in the town except the target.
Condition:
Cost : 40,000 Average Duration: 1 week.
Valid Targets: Society Name, Alliance Name, Archetype group (e.g. Vampires), Naturals, Supernaturals, Character Name, Everyone.
It takes the form of : You want to (message).
A scheme which places the specific mental compulsion on everyone in the specified society or racial group.
[Social Schemes]:
Discredit:
Cost : 10,000 Average Duration: 1 week.
Valid Targets: One individual
This scheme makes the target unable to access their bank account.
Heist:
Cost : 40,000 Average Duration: 1 week.
Valid Targets: One individual
This scheme's author earns much more money and everyone else earns less for the duration.
Outcast:
Cost : 10,000 Average Duration: 1 week.
Valid Targets: One individual
This scheme makes the target unable to use any of their influence.
Rob:
Cost : 10,000 Average Duration: 3 days.
Valid Targets: One individual
This scheme randomly steals items from the target's stash.
Steal:
Cost : 10,000 Average Duration: 3 days.
Valid Targets: One individual
This scheme regularly steals money from the target.
[Society Boosting Schemes]:
Occurance:
Cost : 60,000 Average Duration: 5 days.
Valid Targets: Automatic; author's primary society
Increased influence gains for members of the author's primary society, reduced influence gains for everyone else.
Operation:
Cost : 60,000 Average Duration: 5 days.
Valid Targets: Automatic; author's primary society
Increased wealth earned for members of the author's primary society, reduced wealth earned for everyone else.
Recruitment:
Cost : 60,000 Average Duration: 5 days.
Valid Targets: Automatic; author's primary society
One free bodyguard for members of the author's primary society, reduced experience gains for everyone else.
Teaching:
Cost : 60,000 Average Duration: 5 days.
Valid Targets: Automatic; author's primary society
Increased experience gains for members of the author's primary society, reduced experience gains for everyone else.
[Weather Schemes]:
Flood:
Cost : 20,000 Average Duration: 3 days.
Valid Targets: Automatic; Haven township
A scheme which causes Haven's streets to become flooded with rising water levels.
Hurricane:
Cost : 40,000 Average Duration: 3 days.
Valid Targets: Automatic; Haven township
A scheme which causes hurricane force winds to batter Haven, making movement outside difficult.
Storm:
Cost : 10,000 Average Duration: 3 days.
Valid Targets: Automatic; Haven township
A scheme which causes a perpetual rainstorm in Haven.
[Technology Schemes]:
Blackout:
Cost : 20,000 Average Duration: 3 days.
Valid Targets: Automatic; Haven township
A scheme which causes Haven to experience a power failure for the duration.
Disruption:
Cost : 40,000 Average Duration: 3 days.
Valid Targets: Automatic; Haven township
A scheme which causes widespread disruption of electronic communications for the duration.
[Worldwide Schemes]:
Aegis:
Cost : 100,000 Average Duration: 1 week.
Valid Targets: Automatic; worldwide
Prevents all violence between supernaturals and naturals worldwide and increases the influence of The Order and their allies.
Cleanse:
Cost : 100,000 Average Duration: 1 week.
Valid Targets: Automatic; Superhumans worldwide
Turns all supers human and prevents the use of any supernatural abilities worldwide and increases the influence of the Temple and their allies.
Dominance:
Cost : 100,000 Average Duration: 7 days.
Valid Targets: Automatic; Naturals worldwide
A scheme which makes all naturals influenced by the desires of supernaturals much like angelborn and increases the power of all mind control on natural humans worldwide. It also increases the influence of the Hand and their allies.
[Other Schemes]:
Catastrophe:
Cost : 100,000 Average Duration: 7 days.
Valid Targets: Automatic; Haven township
Regularly inflicts minor wounds on people and causes everyone to earn less money and experience.
Dreambelief:
Cost : 30,000 Average Duration: Indeterminate
Valid Targets: Automatic; everyone
This scheme requires you to specify a world with target (dreamworld number) and will inflict the dreambelief ritual on everyone in the game. Those who are not part of the specified world will instead suffer a -15% Life Force penalty. See also: Mental Rituals
Haunt:
Cost : 20,000 Average Duration: 5 days.
Valid Targets: Society Name, Alliance Name, Archetype group (e.g. Vampires), Naturals, Supernaturals, Character Name, Everyone.
A scheme which will randomly send the targets a message from a specified list and also lag them for a few seconds. Haunt messages do not need a period at the end.
Malady:
Cost : 40,000 Average Duration: 3 days.
Valid Targets: Archetype group (e.g. Vampires), Naturals, Supernaturals, Everyone.
A scheme which makes the author of the scheme a disease carrier. When they roleplay with any eligible target they have a chance to infect that target with a disease; people affected can then also transmit the disease themselves.
Mute:
Cost : 30,000 Average Duration: 5 days.
Valid Targets: Society Name, Alliance Name, Archetype group (e.g. Vampires), Naturals, Supernaturals, Character Name, Everyone.
A scheme which causes targets to be unable to speak for the duration.
Uninvite:
Cost : 30,000 Average Duration: Indeterminate
Valid Targets: Automatic; Haven township
This scheme makes anybody residing inside properties wander outside.
Sabotage:
Cost : 30,000 Average Duraction: 2 days.
Valid Targets: Society Name, Alliance Name, Archetype group (e.g. Vampires), Naturals, Supernaturals, Character Name, Everyone.
This scheme sabotages cars and motorcycles of the targets, making them much more likely to crash.
Ambush:
Cost : 30,000 Average Duraction: 2 days.
Valid Targets: Society Name, Alliance Name, Archetype group (e.g. Vampires), Naturals, Supernaturals, Character Name, Everyone.
This scheme creates a chance the targets will take minor wounds when outside.