Gameplay
Tier Two Archetype
Human
Special deputies are individuals deputized by the sheriff's department to
help with the particular supernatural problems that occur when policing a
town such as Haven. Their job is to cover up any sign of supernatural
goings on or problems inside the town. It is a fairly unpopular job, as
special deputies are always at risk by being crushed by the supernatural
forces they are trying to juggle, death and burn out are common. As such
the sheriff's department can be none too picky with it's hiring processes
and many special deputies get their badge with only the most rudimentary of
legal training. They rarely if ever engage in regular police work, leaving
that to the better schooled if generally less brave regular deputies.
Minimum Age: 22
Available Positive Modifiers: Fleshformed, Demonic Pact Holder
Chemically Augmented
Focuses: Can spend one point in the combat focus family at tier two.
Other: Can create badge objects with customize (object name) badge. Can
open all the locked doors in the sheriff's department and don't need to
obtain another job. Can listen in on and speak on the 911 emergency
broadcast channel.
Detain: Used with Detain (target). This command sends any non society
character of tier 3 or below to jail for two hours. Most often used by
special deputies to remove people who are at risk of exposing the
supernaturals to get them away from the public and then deal with the issue
themselves or hand them off to the societies.
Disperse: When used in a public room such as a street it forces everyone to
leave within twenty minutes or be detained. Supernaturals can enter the
nightmare to avoid the detainment. It is generally used to clear crime scenes
or break up public rows.
MoveAlong: When used on someone in a private residence they don't have a key
to it will force them to leave that residence within twenty minutes or be
arrested. Used most often in the case of trespassing complaints.
Frisk: When used on someone on the White Oak campus, weapons on their person
will be transported to the evidence cage in the Sheriff's Department.
Special Deputy
Tier Two Archetype
Human
Special deputies are individuals deputized by the sheriff's department to
help with the particular supernatural problems that occur when policing a
town such as Haven. Their job is to cover up any sign of supernatural
goings on or problems inside the town. It is a fairly unpopular job, as
special deputies are always at risk by being crushed by the supernatural
forces they are trying to juggle, death and burn out are common. As such
the sheriff's department can be none too picky with it's hiring processes
and many special deputies get their badge with only the most rudimentary of
legal training. They rarely if ever engage in regular police work, leaving
that to the better schooled if generally less brave regular deputies.
Minimum Age: 22
Available Positive Modifiers: Fleshformed, Demonic Pact Holder
Chemically Augmented
Focuses: Can spend one point in the combat focus family at tier two.
Other: Can create badge objects with customize (object name) badge. Can
open all the locked doors in the sheriff's department and don't need to
obtain another job. Can listen in on and speak on the 911 emergency
broadcast channel.
Detain: Used with Detain (target). This command sends any non society
character of tier 3 or below to jail for two hours. Most often used by
special deputies to remove people who are at risk of exposing the
supernaturals to get them away from the public and then deal with the issue
themselves or hand them off to the societies.
Disperse: When used in a public room such as a street it forces everyone to
leave within twenty minutes or be detained. Supernaturals can enter the
nightmare to avoid the detainment. It is generally used to clear crime scenes
or break up public rows.
MoveAlong: When used on someone in a private residence they don't have a key
to it will force them to leave that residence within twenty minutes or be
arrested. Used most often in the case of trespassing complaints.
Frisk: When used on someone on the White Oak campus, weapons on their person
will be transported to the evidence cage in the Sheriff's Department.