Gameplay
In General: Storyideas must at least not directly contradict any of the game's
lore. Storyideas should have some fairly clear outline of what is going to
happen and what their scope is. They should try to fit within the general theme
of paranormal horror.
Adventures/Quests: Adventures must take place outside of Haven and not impact
the grid or the players on the grid. They must be entirely opt-in, meaning that
players should never feel obligated to go on an adventure even if they
don't want to. The characters should have a reasonable understanding of
the potential risks of going on any given adventure.
Other/Personal: On grid plots will generally only be approved if they're
very low key and don't have a lot of supernatural elements. They'll also likely
not be approved if they involve a lot of heavy antagonism or there seems a
reasonable chance that other people will be sucked into the story despite their
OOC interests.
Backgrounds: Ideas that involve someone's background will only be approved if
there's nothing questionable about that background. Which generally means it
must be a pretty straight forward background, any elements of victimization
in the background or aggrandization or claims to special status or events are
likely to be grounds for having the idea turned down. Such backgrounds need
to support themselves based on the RP of the character and won't be given
any staff stamp of approval through an associated approved plot.
Victimization: Ideas that involve significant victimization or directed
antagonism are unlikely to be approved.
Aggrandizement: Ideas that involve significant aggrandizement of the participants
are unlikely to be approved. That might mean that when they succeed some great
event occurs or that they're chosen for the mission because of being super
special.
Tips:
*Very few Fae messing with people ideas get approved. Ideas that involved the
big three antagonists directly are treated carefully to begin with but most Fae
based plots are often either too silly or too heavily about victimization to be
approved.
*Ideas that seem to be sold by their importance, or impact instead of the
actual story usually get turned down. As a general tip you should try to
get people interested in your adventures by the quality of your storytelling
and writing, not by offering bigger rewards or more impactful events or
anything similar to your players than other SRs.
*Gods/Fae/Demons really care nothing about their human descendants. Ideas
based on my godly ancestor comes down to tell me I'm awesome etc are
unlikely to be approved.
*Ideas that would cause the secrecy of the supernatural world to be
compromised are unlikely to be approved.
*Ideas using existing lore, subfactions and territories are more likely
to be approved than those who make up new ones.
*In general the smaller the scale, the more human the antagonists and
the more morally complex, gritty, dirty and real the concept the more
likely it is to be approved.
Storyidea Approval Guide
In General: Storyideas must at least not directly contradict any of the game's
lore. Storyideas should have some fairly clear outline of what is going to
happen and what their scope is. They should try to fit within the general theme
of paranormal horror.
Adventures/Quests: Adventures must take place outside of Haven and not impact
the grid or the players on the grid. They must be entirely opt-in, meaning that
players should never feel obligated to go on an adventure even if they
don't want to. The characters should have a reasonable understanding of
the potential risks of going on any given adventure.
Other/Personal: On grid plots will generally only be approved if they're
very low key and don't have a lot of supernatural elements. They'll also likely
not be approved if they involve a lot of heavy antagonism or there seems a
reasonable chance that other people will be sucked into the story despite their
OOC interests.
Backgrounds: Ideas that involve someone's background will only be approved if
there's nothing questionable about that background. Which generally means it
must be a pretty straight forward background, any elements of victimization
in the background or aggrandization or claims to special status or events are
likely to be grounds for having the idea turned down. Such backgrounds need
to support themselves based on the RP of the character and won't be given
any staff stamp of approval through an associated approved plot.
Victimization: Ideas that involve significant victimization or directed
antagonism are unlikely to be approved.
Aggrandizement: Ideas that involve significant aggrandizement of the participants
are unlikely to be approved. That might mean that when they succeed some great
event occurs or that they're chosen for the mission because of being super
special.
Tips:
*Very few Fae messing with people ideas get approved. Ideas that involved the
big three antagonists directly are treated carefully to begin with but most Fae
based plots are often either too silly or too heavily about victimization to be
approved.
*Ideas that seem to be sold by their importance, or impact instead of the
actual story usually get turned down. As a general tip you should try to
get people interested in your adventures by the quality of your storytelling
and writing, not by offering bigger rewards or more impactful events or
anything similar to your players than other SRs.
*Gods/Fae/Demons really care nothing about their human descendants. Ideas
based on my godly ancestor comes down to tell me I'm awesome etc are
unlikely to be approved.
*Ideas that would cause the secrecy of the supernatural world to be
compromised are unlikely to be approved.
*Ideas using existing lore, subfactions and territories are more likely
to be approved than those who make up new ones.
*In general the smaller the scale, the more human the antagonists and
the more morally complex, gritty, dirty and real the concept the more
likely it is to be approved.